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-rw-r--r--src/net/tmwa/inventoryhandler.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 78aacb523..aa619a9f0 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -326,4 +326,74 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
}
+void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryHandler::processPlayerInventory")
+ const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY;
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+ if (playerInvintory)
+ {
+ if (PlayerInfo::getEquipment())
+ {
+ // Clear inventory - this will be a complete refresh
+ mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+ }
+
+ if (inventory)
+ inventory->clear();
+ }
+ else
+ {
+ mInventoryItems.clear();
+ }
+
+ msg.readInt16(); // length
+ const int number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ int cards[4];
+ const int index = msg.readInt16() - (playerInvintory
+ ? INVENTORY_OFFSET : STORAGE_OFFSET);
+ const int itemId = msg.readInt16();
+ const uint8_t itemType = msg.readUInt8();
+ uint8_t identified = msg.readUInt8();
+ const int amount = msg.readInt16();
+ const int arrow = msg.readInt16();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
+ "Qty: %d, Cards: %d, %d, %d, %d",
+ index, itemId, itemType, identified, amount,
+ cards[0], cards[1], cards[2], cards[3]);
+ }
+
+ if (serverVersion < 1 && identified > 1)
+ identified = 1;
+
+ if (playerInvintory)
+ {
+ // Trick because arrows are not considered equipment
+ const bool isEquipment = arrow & 0x8000;
+
+ if (inventory)
+ {
+ inventory->setItem(index, itemId, amount,
+ 0, identified, isEquipment);
+ }
+ }
+ else
+ {
+ mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
+ amount, 0, identified, false));
+ }
+ }
+ BLOCK_END("InventoryHandler::processPlayerInventory")
+}
+
} // namespace TmwAthena