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-rw-r--r--src/net/tmwa/generalhandler.cpp20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 390c2d021..f7515de02 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -211,24 +211,8 @@ void GeneralHandler::gameStarted() const
// protection against double addition attributes.
statusWindow->clearAttributes();
- statusWindow->addAttribute(Attributes::STR,
- // TRANSLATORS: player stat
- _("Strength"), "str", Modifiable_true);
- statusWindow->addAttribute(Attributes::AGI,
- // TRANSLATORS: player stat
- _("Agility"), "agi", Modifiable_true);
- statusWindow->addAttribute(Attributes::VIT,
- // TRANSLATORS: player stat
- _("Vitality"), "vit", Modifiable_true);
- statusWindow->addAttribute(Attributes::INT,
- // TRANSLATORS: player stat
- _("Intelligence"), "int", Modifiable_true);
- statusWindow->addAttribute(Attributes::DEX,
- // TRANSLATORS: player stat
- _("Dexterity"), "dex", Modifiable_true);
- statusWindow->addAttribute(Attributes::LUK,
- // TRANSLATORS: player stat
- _("Luck"), "luk", Modifiable_true);
+ statusWindow->addBasicAttributes();
+
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::ATK, _("Attack"));
// TRANSLATORS: player stat