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path: root/src/net/tmwa/charserverrecv.cpp
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Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r--src/net/tmwa/charserverrecv.cpp51
1 files changed, 40 insertions, 11 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index c599f17af..7c638882e 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -126,13 +126,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
{
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
0,
- std::string());
+ std::string(),
+ ItemColor_one);
}
else
{
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
+ ItemColor_one);
}
tempPlayer->setHairColor(hairColor);
@@ -148,15 +150,42 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
- tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string());
- tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string());
- tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string());
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string());
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string());
- tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string());
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string());
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string());
- tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string());
+ tempPlayer->setSprite(SPRITE_HAIR,
+ shoes,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_SHOES,
+ gloves,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_SHIELD,
+ cape,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP,
+ misc1,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_WEAPON,
+ bottomClothes,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_FLOOR,
+ shield,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
+ hat,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
+ topClothes,
+ std::string(),
+ ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HEAD_MID,
+ misc2,
+ std::string(),
+ ItemColor_one);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));