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-rw-r--r--src/net/tmwa/charserverrecv.cpp304
1 files changed, 0 insertions, 304 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
deleted file mode 100644
index 8b0f960df..000000000
--- a/src/net/tmwa/charserverrecv.cpp
+++ /dev/null
@@ -1,304 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/charserverrecv.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "settings.h"
-
-#include "gui/windows/charcreatedialog.h"
-#include "gui/windows/okdialog.h"
-
-#include "gui/widgets/createwidget.h"
-
-#include "net/character.h"
-#include "net/charserverhandler.h"
-#include "net/messagein.h"
-#include "net/serverfeatures.h"
-
-#include "net/ea/token.h"
-
-#include "net/tmwa/gamehandler.h"
-#include "net/tmwa/loginhandler.h"
-#include "net/tmwa/network.h"
-#include "net/tmwa/sprite.h"
-
-#include "resources/iteminfo.h"
-
-#include "resources/db/itemdb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-namespace TmwAthena
-{
-
-extern ServerInfo mapServer;
-
-extern ServerInfo charServer;
-
-void CharServerRecv::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character)
-{
- if (character == nullptr)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("account id"), BeingTypeId_zero);
-
- PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("base exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- data.mAttributes[Attributes::PLAYER_JOB_EXP] = msg.readInt32("job exp");
- data.mAttributes[Attributes::PLAYER_JOB_LEVEL] =
- msg.readInt32("job level");
-
- const int shoes = msg.readInt16("shoes");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("character points left");
-
- data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
- data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp");
- data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- tempPlayer->setSpriteId(SPRITE_BODY,
- weapon);
- tempPlayer->setWeaponId(weapon);
-
- data.mAttributes[Attributes::PLAYER_BASE_LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill point");
- const int bottomClothes = msg.readInt16("bottom clothes");
- const int shield = msg.readInt16("shield");
-
- const int hat = msg.readInt16("hat");
- const int topClothes = msg.readInt16("top clothes");
-
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- if (hairStyle == 0)
- {
- tempPlayer->unSetSprite(SPRITE_HAIR_COLOR);
- }
- else
- {
- tempPlayer->setSpriteColor(SPRITE_HAIR_COLOR,
- hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- }
- tempPlayer->setHairColor(hairColor);
-
- const int misc2 = msg.readInt16("misc2");
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
-
- tempPlayer->setSpriteId(SPRITE_HAIR,
- shoes);
- tempPlayer->setSpriteId(SPRITE_SHOES,
- gloves);
- tempPlayer->setSpriteId(SPRITE_SHIELD,
- cape);
- tempPlayer->setSpriteId(SPRITE_HEAD_TOP,
- misc1);
- tempPlayer->setSpriteId(SPRITE_WEAPON,
- bottomClothes);
- tempPlayer->setSpriteId(SPRITE_FLOOR,
- shield);
- tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR,
- hat);
- tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM,
- topClothes);
- tempPlayer->setSpriteId(SPRITE_HEAD_MID,
- misc2);
-
- character->slot = msg.readUInt8("slot");
- const uint8_t sex = CAST_U8(msg.readUInt8("gender"));
- if (serverFeatures->haveCreateCharGender())
- tempPlayer->setGender(Being::intToGender(sex));
- else
- tempPlayer->setGender(token.sex);
-}
-
-void CharServerRecv::processCharLogin(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerRecv::processCharLogin")
-
- msg.readInt16("len");
- const int slots = msg.readInt16("slots");
- if (slots > 0 && slots < 30)
- loginData.characterSlots = CAST_U16(slots);
-
- msg.skip(18, "unused");
-
- delete_all(Net::CharServerHandler::mCharacters);
- Net::CharServerHandler::mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- Net::CharServerHandler::mCharacters.push_back(character);
- if (character->dummy != nullptr)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(State::CHAR_SELECT);
- BLOCK_END("CharServerRecv::processCharLogin")
-}
-
-void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = Network::mInstance;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerRecv::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id?"));
- GameHandler::setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- // Prevent the selected local player from being deleted
- localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy;
- PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data);
-
- Net::CharServerHandler::mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- Net::CharServerHandler::updateCharSelectDialog();
-
- if (network != nullptr)
- network->disconnect();
- client->setState(State::CONNECT_GAME);
- BLOCK_END("CharServerRecv::processCharMapInfo")
-}
-
-void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = Network::mInstance;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerRecv::processChangeMapServer")
- if (network == nullptr)
- {
- BLOCK_END("CharServerRecv::processChangeMapServer")
- return;
- }
- GameHandler::setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(State::CHANGE_MAP);
- if (localPlayer != nullptr)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerRecv::processChangeMapServer")
-}
-
-void CharServerRecv::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerRecv::processCharCreate")
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- Net::CharServerHandler::mCharacters.push_back(character);
-
- Net::CharServerHandler::updateCharSelectDialog();
-
- // Close the character create dialog
- Net::CharServerHandler::mCharCreateDialog->scheduleDelete();
- Net::CharServerHandler::mCharCreateDialog = nullptr;
- BLOCK_END("CharServerRecv::processCharCreate")
-}
-
-void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerRecv::processCharDeleteFailed")
- Net::CharServerHandler::unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerRecv::processCharDeleteFailed")
-}
-
-} // namespace TmwAthena