diff options
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 73 |
1 files changed, 24 insertions, 49 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 2ece0e993..8b073ea7d 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -127,7 +127,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, if (dstBeing->getType() == ActorType::Player) dstBeing->setOtherTime(); - const std::string color; switch (type) { case 0: // change race @@ -143,34 +142,26 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, break; } case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, - id, - "", - ItemColor_one); + dstBeing->setSpriteId(SPRITE_BODY, + id); dstBeing->setWeaponId(id); dstBeing->setSpriteId(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_WEAPON, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_WEAPON, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_CLOTHES_COLOR, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_HEAD_BOTTOM, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -181,59 +172,43 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, // ignoring it break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_FLOOR, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_HAIR, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_SHOES, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_SHIELD, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_SHIELD, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: - dstBeing->setSprite(SPRITE_HEAD_TOP, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_HEAD_TOP, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: - dstBeing->setSprite(SPRITE_HEAD_MID, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_HEAD_MID, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: - dstBeing->setSprite(SPRITE_ROBE, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_ROBE, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: - dstBeing->setSprite(SPRITE_EVOL2, - id, - color, - ItemColor_one); + dstBeing->setSpriteId(SPRITE_EVOL2, + id); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: |