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path: root/src/net/tmwa/beingrecv.cpp
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Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 8a47b1aca..167e0042f 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -151,28 +151,32 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -186,56 +190,64 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: