diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 69 |
1 files changed, 47 insertions, 22 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 436b40d13..000941c30 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -167,6 +167,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; int hp, maxHP, oldHP; + unsigned char colors[9]; switch (msg.getId()) { @@ -289,7 +290,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, - ColorDB::get(hairColor)); + ColorDB::getHairColor(hairColor)); dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); dstBeing->setSprite(SPRITE_HAT, headTop); @@ -620,15 +621,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) int type = msg.readInt8(); int id = 0; int id2 = 0; + std::string color; if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) { id = msg.readInt8(); + id2 = 1; // default color } else { // SMSG_BEING_CHANGE_LOOKS2 id = msg.readInt16(); - id2 = msg.readInt16(); + if (type == 2 || serverVersion > 0) + id2 = msg.readInt16(); + else + id2 = 1; + color = ""; } if (dstBeing->getType() == Being::PLAYER) @@ -646,57 +653,57 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) dstBeing->setSpriteID(SPRITE_HAIR, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_WEAPON, id, "", true); + dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); if (!config.getBoolValue("hideShield")) dstBeing->setSprite(SPRITE_SHIELD, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_HAT, id); + dstBeing->setSprite(SPRITE_HAT, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_HAT); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_TOPCLOTHES, id); + dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); + dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::getHairColor(id)); break; case 8: // eAthena LOOK_SHIELD if (!config.getBoolValue("hideShield")) - dstBeing->setSprite(SPRITE_SHIELD, id); + dstBeing->setSprite(SPRITE_SHIELD, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_SHOE, id); + dstBeing->setSprite(SPRITE_SHOE, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHOE); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_GLOVES, id); + dstBeing->setSprite(SPRITE_GLOVES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_GLOVES); break; case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_CAPE, id); + dstBeing->setSprite(SPRITE_CAPE, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_CAPE); break; case 12: - dstBeing->setSprite(SPRITE_MISC1, id); + dstBeing->setSprite(SPRITE_MISC1, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_MISC1); break; case 13: - dstBeing->setSprite(SPRITE_MISC2, id); + dstBeing->setSprite(SPRITE_MISC2, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_MISC2); break; case 14: - dstBeing->setSprite(SPRITE_EVOL1, id); + dstBeing->setSprite(SPRITE_EVOL1, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_EVOL1); break; case 15: - dstBeing->setSprite(SPRITE_EVOL2, id); + dstBeing->setSprite(SPRITE_EVOL2, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_EVOL2); break; default: @@ -870,8 +877,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) headTop = msg.readInt16(); headMid = msg.readInt16(); hairColor = msg.readInt16(); - shoes = msg.readInt16(); - gloves = msg.readInt16(); //sd->head_dir + + colors[0] = msg.readInt8(); + colors[1] = msg.readInt8(); + colors[2] = msg.readInt8(); + logger->log("msg: %x", msg.getId()); + logger->log("colors: %d, %d, %d", colors[0], colors[1], colors[2]); + + msg.readInt8(); //unused +// shoes = msg.readInt16(); +// gloves = msg.readInt16(); //sd->head_dir + guild = msg.readInt32(); // guild if (guild == 0) @@ -887,19 +903,28 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true); if (!config.getBoolValue("hideShield")) dstBeing->setSprite(SPRITE_SHIELD, shield); //dstBeing->setSprite(SPRITE_SHOE, shoes); - dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); - dstBeing->setSprite(SPRITE_HAT, headTop); + if (serverVersion > 0) + { + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom, "", colors[0]); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]); + dstBeing->setSprite(SPRITE_HAT, headTop, "", colors[1]); + } + else + { + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + } //dstBeing->setSprite(SPRITE_GLOVES, gloves); //dstBeing->setSprite(SPRITE_CAPE, cape); //dstBeing->setSprite(SPRITE_MISC1, misc1); //dstBeing->setSprite(SPRITE_MISC2, misc2); dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, - ColorDB::get(hairColor)); + ColorDB::getHairColor(hairColor)); player_node->imitateOutfit(dstBeing); |