diff options
Diffstat (limited to 'src/net/tmwa/adminhandler.h')
-rw-r--r-- | src/net/tmwa/adminhandler.h | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/net/tmwa/adminhandler.h b/src/net/tmwa/adminhandler.h index 21eddd437..ead0310d1 100644 --- a/src/net/tmwa/adminhandler.h +++ b/src/net/tmwa/adminhandler.h @@ -35,138 +35,138 @@ class AdminHandler final : public Ea::AdminHandler A_DELETE_COPY(AdminHandler) - void announce(const std::string &text) const override final; + void announce(const std::string &text) const final; - void localAnnounce(const std::string &text) const override final; + void localAnnounce(const std::string &text) const final; - void hide(const bool h) const override final; + void hide(const bool h) const final; - void kick(const BeingId playerId) const override final; + void kick(const BeingId playerId) const final; - void kickAll() const override final A_CONST; + void kickAll() const final A_CONST; void warp(const std::string &map, - const int x, const int y) const override final; + const int x, const int y) const final; - void resetStats() const override final A_CONST; + void resetStats() const final A_CONST; - void resetSkills() const override final A_CONST; + void resetSkills() const final A_CONST; - void gotoName(const std::string &name) const override final; + void gotoName(const std::string &name) const final; - void recallName(const std::string &name) const override final; + void recallName(const std::string &name) const final; void mute(const Being *const being, const int type, - const int limit) const override final A_CONST; + const int limit) const final A_CONST; - void muteName(const std::string &name) const override final A_CONST; + void muteName(const std::string &name) const final A_CONST; - void requestLogin(const Being *const being) const override final + void requestLogin(const Being *const being) const final A_CONST; void setTileType(const int x, const int y, - const int type) const override final A_CONST; + const int type) const final A_CONST; - void unequipAll(const Being *const being) const override final A_CONST; + void unequipAll(const Being *const being) const final A_CONST; - void requestStats(const std::string &name) const override final + void requestStats(const std::string &name) const final A_CONST; - void monsterInfo(const std::string &name) const override final A_CONST; + void monsterInfo(const std::string &name) const final A_CONST; - void itemInfo(const std::string &name) const override final A_CONST; + void itemInfo(const std::string &name) const final A_CONST; - void whoDrops(const std::string &name) const override final A_CONST; + void whoDrops(const std::string &name) const final A_CONST; - void mobSearch(const std::string &name) const override final A_CONST; + void mobSearch(const std::string &name) const final A_CONST; - void mobSpawnSearch(const std::string &name) const override final + void mobSpawnSearch(const std::string &name) const final A_CONST; - void playerGmCommands(const std::string &name) const override final + void playerGmCommands(const std::string &name) const final A_CONST; - void playerCharGmCommands(const std::string &name) const override final + void playerCharGmCommands(const std::string &name) const final A_CONST; - void showLevel(const std::string &name) const override final A_CONST; + void showLevel(const std::string &name) const final A_CONST; - void showStats(const std::string &name) const override final A_CONST; + void showStats(const std::string &name) const final A_CONST; - void showStorageList(const std::string &name) const override final + void showStorageList(const std::string &name) const final A_CONST; - void showCartList(const std::string &name) const override final + void showCartList(const std::string &name) const final A_CONST; - void showInventoryList(const std::string &name) const override final + void showInventoryList(const std::string &name) const final A_CONST; - void locatePlayer(const std::string &name) const override final + void locatePlayer(const std::string &name) const final A_CONST; - void showAccountInfo(const std::string &name) const override final + void showAccountInfo(const std::string &name) const final A_CONST; - void spawnSlave(const std::string &name) const override final A_CONST; + void spawnSlave(const std::string &name) const final A_CONST; - void spawnClone(const std::string &name) const override final A_CONST; + void spawnClone(const std::string &name) const final A_CONST; - void spawnSlaveClone(const std::string &name) const override final + void spawnSlaveClone(const std::string &name) const final A_CONST; - void spawnEvilClone(const std::string &name) const override final + void spawnEvilClone(const std::string &name) const final A_CONST; - void savePosition(const std::string &name) const override final + void savePosition(const std::string &name) const final A_CONST; - void loadPosition(const std::string &name) const override final + void loadPosition(const std::string &name) const final A_CONST; - void randomWarp(const std::string &name) const override final A_CONST; + void randomWarp(const std::string &name) const final A_CONST; - void gotoNpc(const std::string &name) const override final A_CONST; + void gotoNpc(const std::string &name) const final A_CONST; - void killer(const std::string &name) const override final A_CONST; + void killer(const std::string &name) const final A_CONST; - void killable(const std::string &name) const override final A_CONST; + void killable(const std::string &name) const final A_CONST; - void heal(const std::string &name) const override final A_CONST; + void heal(const std::string &name) const final A_CONST; - void alive(const std::string &name) const override final; + void alive(const std::string &name) const final; - void disguise(const std::string &name) const override final A_CONST; + void disguise(const std::string &name) const final A_CONST; - void immortal(const std::string &name) const override final A_CONST; + void immortal(const std::string &name) const final A_CONST; - void hide(const std::string &name) const override final; + void hide(const std::string &name) const final; - void nuke(const std::string &name) const override final A_CONST; + void nuke(const std::string &name) const final A_CONST; - void kill(const std::string &name) const override final A_CONST; + void kill(const std::string &name) const final A_CONST; - void jail(const std::string &name) const override final A_CONST; + void jail(const std::string &name) const final A_CONST; - void unjail(const std::string &name) const override final A_CONST; + void unjail(const std::string &name) const final A_CONST; void npcMove(const std::string &name, const int x, - const int y) const override final A_CONST; + const int y) const final A_CONST; - void hideNpc(const std::string &name) const override final A_CONST; + void hideNpc(const std::string &name) const final A_CONST; - void showNpc(const std::string &name) const override final A_CONST; + void showNpc(const std::string &name) const final A_CONST; - void changePartyLeader(const std::string &name) const override final + void changePartyLeader(const std::string &name) const final A_CONST; - void partyRecall(const std::string &name) const override final A_CONST; + void partyRecall(const std::string &name) const final A_CONST; - void breakGuild(const std::string &name) const override final A_CONST; + void breakGuild(const std::string &name) const final A_CONST; - void guildRecall(const std::string &name) const override final A_CONST; + void guildRecall(const std::string &name) const final A_CONST; }; } // namespace TmwAthena |