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-rw-r--r--src/net/manaserv/playerhandler.cpp4
-rw-r--r--src/net/manaserv/playerhandler.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 9ea030862..292915581 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -340,7 +340,7 @@ void PlayerHandler::stopAttack()
}
-void PlayerHandler::emote(int emoteId _UNUSED_)
+void PlayerHandler::emote(Uint8 emoteId _UNUSED_)
{
// TODO
}
@@ -359,7 +359,7 @@ void PlayerHandler::decreaseAttribute(int attr)
gameServerConnection->send(msg);
}
-void PlayerHandler::increaseSkill(int skillId _UNUSED_)
+void PlayerHandler::increaseSkill(unsigned short skillId _UNUSED_)
{
// Not used atm
}
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h
index 7b75b88cb..79909d31c 100644
--- a/src/net/manaserv/playerhandler.h
+++ b/src/net/manaserv/playerhandler.h
@@ -54,11 +54,11 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
void attack(int id, bool keep = false);
void stopAttack();
- void emote(int emoteId);
+ void emote(Uint8 emoteId);
void increaseAttribute(int attr);
void decreaseAttribute(int attr);
- void increaseSkill(int skillId);
+ void increaseSkill(unsigned short skillId);
void pickUp(FloorItem *floorItem);
void setDirection(char direction);