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-rw-r--r--src/net/manaserv/playerhandler.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h
deleted file mode 100644
index 23d2f5e32..000000000
--- a/src/net/manaserv/playerhandler.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_MANASERV_PLAYERHANDLER_H
-#define NET_MANASERV_PLAYERHANDLER_H
-
-#include "net/playerhandler.h"
-
-#include "net/manaserv/messagehandler.h"
-
-#include <guichan/actionlistener.hpp>
-
-namespace ManaServ
-{
-
-struct RespawnRequestListener : public gcn::ActionListener
-{
- void action(const gcn::ActionEvent &event);
-};
-
-static RespawnRequestListener respawnListener;
-
-class PlayerHandler : public MessageHandler, public Net::PlayerHandler
-{
- public:
- PlayerHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void attack(int id, bool keep = false);
- void stopAttack();
- void emote(Uint8 emoteId);
-
- void increaseAttribute(int attr);
- void decreaseAttribute(int attr);
- void increaseSkill(unsigned short skillId);
-
- void pickUp(FloorItem *floorItem);
- void setDirection(char direction);
- void setDestination(int x, int y, int direction = -1);
- void changeAction(Being::Action action);
-
- void respawn();
-
- void ignorePlayer(const std::string &player, bool ignore);
- void ignoreAll(bool ignore);
-
- bool canUseMagic() const;
- bool canCorrectAttributes() const;
-
- int getJobLocation() const;
- int getAttackLocation() const;
-
- void requestOnlineList();
-
- Vector getDefaultWalkSpeed() const;
-
- void updateStatus(Uint8 status);
-
- private:
- void handleMapChangeMessage(Net::MessageIn &msg);
-};
-
-} // namespace ManaServ
-
-#endif // NET_MANASERV_PLAYERHANDLER_H