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-rw-r--r--src/net/manaserv/gamehandler.cpp154
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diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/manaserv/gamehandler.h"
+
+#include "client.h"
+#include "localplayer.h"
+
+#include "net/manaserv/chathandler.h"
+#include "net/manaserv/connection.h"
+#include "net/manaserv/messageout.h"
+#include "net/manaserv/protocol.h"
+
+extern Net::GameHandler *gameHandler;
+
+extern ManaServ::ChatHandler *chatHandler;
+
+namespace ManaServ
+{
+
+extern Connection *chatServerConnection;
+extern Connection *gameServerConnection;
+extern std::string netToken;
+extern ServerInfo gameServer;
+extern ServerInfo chatServer;
+
+GameHandler::GameHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ GPMSG_DISCONNECT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+ gameHandler = this;
+}
+
+void GameHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case GPMSG_DISCONNECT_RESPONSE:
+ {
+ int errMsg = msg.readInt8();
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ netToken = msg.readString(32);
+
+ if (!netToken.empty())
+ {
+ Client::setState(STATE_SWITCH_CHARACTER);
+ }
+ else
+ {
+ // TODO: Handle logout
+ }
+ }
+ // Logout failed
+ else
+ {
+ switch (errMsg)
+ {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Gameserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Gameserver: Unknown error";
+ break;
+ }
+ Client::setState(STATE_ERROR);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void GameHandler::connect()
+{
+ gameServerConnection->connect(gameServer.hostname, gameServer.port);
+
+ // Will already be connected if we just changed gameservers
+ if (!chatServerConnection->isConnected())
+ chatServerConnection->connect(chatServer.hostname, chatServer.port);
+}
+
+bool GameHandler::isConnected()
+{
+ return gameServerConnection->isConnected() &&
+ chatHandler->isConnected();
+}
+
+void GameHandler::disconnect()
+{
+ gameServerConnection->disconnect();
+ // No need if we're just changing gameservers
+ if (Client::getState() != STATE_CHANGE_MAP)
+ chatHandler->disconnect();
+}
+
+void GameHandler::who()
+{
+ // TODO
+}
+
+void GameHandler::quit(bool reconnectAccount)
+{
+ MessageOut msg(PGMSG_DISCONNECT);
+ msg.writeInt8((unsigned char) reconnectAccount);
+ gameServerConnection->send(msg);
+}
+
+void GameHandler::ping(int tick _UNUSED_)
+{
+ // TODO
+}
+
+void GameHandler::gameLoading()
+{
+ MessageOut msg(PGMSG_CONNECT);
+ msg.writeString(netToken, 32);
+ gameServerConnection->send(msg);
+
+ chatHandler->connect();
+
+ // Attack range from item DB
+ player_node->setAttackRange(-1);
+}
+
+void GameHandler::disconnect2()
+{
+}
+
+} // namespace ManaServ