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Diffstat (limited to 'src/net/eathena/skillrecv.cpp')
-rw-r--r-- | src/net/eathena/skillrecv.cpp | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/src/net/eathena/skillrecv.cpp b/src/net/eathena/skillrecv.cpp new file mode 100644 index 000000000..acbabff14 --- /dev/null +++ b/src/net/eathena/skillrecv.cpp @@ -0,0 +1,365 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/skillrecv.h" + +#include "notifymanager.h" + +#include "being/localplayer.h" +#include "being/playerinfo.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/widgets/skillinfo.h" + +#include "gui/windows/skilldialog.h" + +#include "net/ea/skillrecv.h" + +#include "net/eathena/menu.h" +#include "net/eathena/messageout.h" +#include "net/eathena/protocol.h" +#include "net/eathena/skillrecv.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include "debug.h" + +namespace EAthena +{ + +void SkillRecv::processPlayerSkills(Net::MessageIn &msg) +{ + msg.readInt16("len"); + const int skillCount = (msg.getLength() - 4) / 37; + int updateSkill = 0; + + if (skillDialog) + skillDialog->hideSkills(SkillOwner::Player); + for (int k = 0; k < skillCount; k++) + { + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + const int oldLevel = PlayerInfo::getSkillLevel(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Player, + skillId, name, level, range, up, inf, sp); + } + } + } + if (skillDialog) + { + skillDialog->update(); + if (updateSkill) + skillDialog->playUpdateEffect(updateSkill); + } +} + +void SkillRecv::processSkillAdd(Net::MessageIn &msg) +{ + int updateSkill = 0; + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + const int oldLevel = PlayerInfo::getSkillLevel(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Player, + skillId, name, level, range, up, inf, sp); + } + skillDialog->update(); + if (updateSkill) + skillDialog->playUpdateEffect(updateSkill); + } +} + +void SkillRecv::processSkillUpdate(Net::MessageIn &msg) +{ + int updateSkill = 0; + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + const int oldLevel = PlayerInfo::getSkillLevel(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Player, + skillId, "", level, range, up, inf, sp); + } + skillDialog->update(); + if (updateSkill) + skillDialog->playUpdateEffect(updateSkill); + } +} + +void SkillRecv::processSkillDelete(Net::MessageIn &msg) +{ + int updateSkill = 0; + const int skillId = msg.readInt16("skill id"); + const int oldLevel = PlayerInfo::getSkillLevel(skillId); + if (oldLevel != 0) + updateSkill = skillId; + PlayerInfo::setSkillLevel(skillId, 0); + if (skillDialog) + { + skillDialog->removeSkill(skillId); + skillDialog->update(); + if (updateSkill) + skillDialog->playRemoveEffect(updateSkill); + } +} + +void SkillRecv::processSkillCoolDown(Net::MessageIn &msg) +{ + const int skillId = msg.readInt16("skill id"); + const int duration = msg.readInt32("duration"); + if (skillDialog) + skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration); +} + +void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg) +{ + const int count = (msg.readInt16("len") - 4) / 10; + for (int f = 0; f < count; f ++) + { + const int skillId = msg.readInt16("skill id"); + msg.readInt32("total"); + const int duration = msg.readInt32("duration"); + if (skillDialog) + { + skillDialog->setSkillDuration(SkillOwner::Player, + skillId, duration); + } + } +} + +void SkillRecv::processSkillFailed(Net::MessageIn &msg) +{ + // Action failed (ex. sit because you have not reached the + // right level) + const int skillId = msg.readInt16("skill id"); + const int bskill = msg.readInt32("btype"); + const signed char success = msg.readUInt8("success"); + const signed char reason = msg.readUInt8("reason"); + if (success != static_cast<int>(SKILL_FAILED) + && bskill == static_cast<int>(BSKILL_EMOTE)) + { + logger->log("Action: %d/%d", bskill, success); + } + + std::string txt; + if (success == static_cast<int>(SKILL_FAILED) && bskill != 0) + { + if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE) + && reason == static_cast<int>(RFAIL_SKILLDEP)) + { + localPlayer->stopAdvert(); + } + + SkillInfo *const info = skillDialog->getSkill(bskill); + if (info) + txt = info->errorText; + else + txt = strprintf(_("Unknown skill error: %d"), bskill); + } + else + { + SkillInfo *const info = skillDialog->getSkill(skillId); + if (info) + txt = info->errorText + "."; + else + txt = strprintf(_("Unknown skill error: %d."), skillId); + } + + txt.append(" "); + switch (reason) + { + case RFAIL_SKILLDEP: + // TRANSLATORS: error message + txt.append(_("You have not yet reached a high enough lvl!")); + break; + case RFAIL_INSUFHP: + // TRANSLATORS: error message + txt.append(_("Insufficient HP!")); + break; + case RFAIL_INSUFSP: + // TRANSLATORS: error message + txt.append(_("Insufficient SP!")); + break; + case RFAIL_NOMEMO: + // TRANSLATORS: error message + txt.append(_("You have no memos!")); + break; + case RFAIL_SKILLDELAY: + // TRANSLATORS: error message + txt.append(_("You cannot do that right now!")); + break; + case RFAIL_ZENY: + // TRANSLATORS: error message + txt.append(_("Seems you need more money... ;-)")); + break; + case RFAIL_WEAPON: + // TRANSLATORS: error message + txt.append(_("You cannot use this skill with that " + "kind of weapon!")); + break; + case RFAIL_REDGEM: + // TRANSLATORS: error message + txt.append(_("You need another red gem!")); + break; + case RFAIL_BLUEGEM: + // TRANSLATORS: error message + txt.append(_("You need another blue gem!")); + break; + case RFAIL_OVERWEIGHT: + // TRANSLATORS: error message + txt.append(_("You're carrying to much to do this!")); + break; + default: + UNIMPLIMENTEDPACKET; + break; + } + + NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); +} + +void SkillRecv::processSkillSnap(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readBeingId("being id"); + msg.readInt16("x"); + msg.readInt16("y"); +} + +void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt16("skill id"); + msg.readString(16, "map name 1"); + msg.readString(16, "map name 2"); + msg.readString(16, "map name 3"); + msg.readString(16, "map name 4"); +} + +void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readUInt8("type"); +} + +void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + const int count = (msg.readInt16("len") - 8) / 8; + for (int f = 0; f < count; f ++) + { + msg.readInt16("item id"); + for (int d = 0; d < 3; d ++) + msg.readInt16("material id"); + } +} + +void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("flag"); + msg.readInt16("item id"); +} + +void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readBeingId("being id"); +} + +void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + const int count = (msg.readInt16("len") - 4) / 2; + for (int f = 0; f < count; f ++) + msg.readInt16("item id"); +} + +void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + for (int f = 0; f < 7; f ++) + msg.readInt32("skill id"); + + menu = MenuType::AutoSpell; +} + +void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readBeingId("being id"); + for (int f = 0; f < 5; f ++) + msg.readInt32("devotee id"); + msg.readInt16("range"); +} + +void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt32("skill level"); + msg.readInt32("unused"); +} + +} // namespace EAthena |