summaryrefslogtreecommitdiff
path: root/src/net/eathena/playerrecv.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/eathena/playerrecv.cpp')
-rw-r--r--src/net/eathena/playerrecv.cpp436
1 files changed, 436 insertions, 0 deletions
diff --git a/src/net/eathena/playerrecv.cpp b/src/net/eathena/playerrecv.cpp
new file mode 100644
index 000000000..778cb7579
--- /dev/null
+++ b/src/net/eathena/playerrecv.cpp
@@ -0,0 +1,436 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/playerrecv.h"
+
+#include "configuration.h"
+#include "game.h"
+#include "notifymanager.h"
+
+#include "being/beingflag.h"
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/onlineplayer.h"
+
+#include "gui/windows/statuswindow.h"
+#include "gui/windows/whoisonline.h"
+
+#include "input/inputmanager.h"
+
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/inventoryhandler.h"
+
+#include "resources/map/map.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void PlayerRecv::processPlayerShortcuts(Net::MessageIn &msg)
+{
+ // +++ player shortcuts ignored. It also disabled on server side.
+ // may be in future better use it?
+ msg.readUInt8("unused?");
+ for (int f = 0; f < 27; f ++)
+ {
+ msg.readUInt8("type 0: item, 1: skill");
+ msg.readInt32("item or skill id");
+ msg.readInt16("skill level");
+ }
+ msg.skip(77, "unused");
+}
+
+void PlayerRecv::processPlayerShowEquip(Net::MessageIn &msg)
+{
+ // +++ for now server allow only switch this option but not using it.
+ msg.readUInt8("show equip"); // 1 mean need open "equipment" window
+}
+
+void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
+{
+ BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
+ msg.readInt16("char points"));
+
+ unsigned int val = msg.readUInt8("str");
+ PlayerInfo::setStatBase(Attributes::STR, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::STR,
+ msg.readUInt8("str cost"));
+ }
+ else
+ {
+ msg.readUInt8("str need");
+ }
+
+ val = msg.readUInt8("agi");
+ PlayerInfo::setStatBase(Attributes::AGI, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::AGI,
+ msg.readUInt8("agi cost"));
+ }
+ else
+ {
+ msg.readUInt8("agi cost");
+ }
+
+ val = msg.readUInt8("vit");
+ PlayerInfo::setStatBase(Attributes::VIT, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::VIT,
+ msg.readUInt8("vit cost"));
+ }
+ else
+ {
+ msg.readUInt8("vit cost");
+ }
+
+ val = msg.readUInt8("int");
+ PlayerInfo::setStatBase(Attributes::INT, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::INT,
+ msg.readUInt8("int cost"));
+ }
+ else
+ {
+ msg.readUInt8("int cost");
+ }
+
+ val = msg.readUInt8("dex");
+ PlayerInfo::setStatBase(Attributes::DEX, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::DEX,
+ msg.readUInt8("dex cost"));
+ }
+ else
+ {
+ msg.readUInt8("dex cost");
+ }
+
+ val = msg.readUInt8("luk");
+ PlayerInfo::setStatBase(Attributes::LUK, val);
+ if (statusWindow)
+ {
+ statusWindow->setPointsNeeded(Attributes::LUK,
+ msg.readUInt8("luk cost"));
+ }
+ else
+ {
+ msg.readUInt8("luk cost");
+ }
+
+ PlayerInfo::setStatBase(Attributes::ATK,
+ msg.readInt16("left atk"), Notify_false);
+ PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
+ PlayerInfo::updateAttrs();
+
+ val = msg.readInt16("right matk");
+ PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
+
+ val = msg.readInt16("left matk");
+ PlayerInfo::setStatMod(Attributes::MATK, val);
+
+ PlayerInfo::setStatBase(Attributes::DEF,
+ msg.readInt16("left def"), Notify_false);
+ PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
+
+ PlayerInfo::setStatBase(Attributes::MDEF,
+ msg.readInt16("left mdef"), Notify_false);
+ PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
+
+ PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
+
+ PlayerInfo::setStatBase(Attributes::FLEE,
+ msg.readInt16("flee"), Notify_false);
+ PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
+
+ PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
+
+ PlayerInfo::setAttribute(Attributes::ATTACK_DELAY,
+ msg.readInt16("attack speed"));
+ msg.readInt16("plus speed = 0");
+
+ BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
+}
+
+void PlayerRecv::processPlayerGetExp(Net::MessageIn &msg)
+{
+ if (!localPlayer)
+ return;
+ const BeingId id = msg.readBeingId("player id");
+ const int exp = msg.readInt32("exp amount");
+ const int stat = msg.readInt16("exp type");
+ const bool fromQuest = msg.readInt16("is from quest");
+ if (!fromQuest && id == localPlayer->getId())
+ {
+ if (stat == 1)
+ localPlayer->addXpMessage(exp);
+ else if (stat == 2)
+ localPlayer->addJobMessage(exp);
+ else
+ UNIMPLIMENTEDPACKET;
+ }
+ // need show particle depend on isQuest flag, for now ignored
+}
+
+void PlayerRecv::processWalkResponse(Net::MessageIn &msg)
+{
+ BLOCK_START("PlayerRecv::processWalkResponse")
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ uint16_t srcX, srcY, dstX, dstY;
+ msg.readInt32("tick");
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
+ msg.readUInt8("(sx<<4) | (sy&0x0f)");
+ if (localPlayer)
+ localPlayer->setRealPos(dstX, dstY);
+ BLOCK_END("PlayerRecv::processWalkResponse")
+}
+
+void PlayerRecv::processPvpInfo(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readBeingId("account id");
+ msg.readInt32("pvp won");
+ msg.readInt32("pvp lost");
+ msg.readInt32("pvp point");
+}
+
+void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
+{
+ if (!localPlayer)
+ return;
+
+ const int type = msg.readInt16("var id");
+ const int amount = msg.readInt16("value");
+ if (type == 5)
+ localPlayer->addHpMessage(amount);
+ else if (type == 7)
+ localPlayer->addSpMessage(amount);
+}
+
+void PlayerRecv::processPlayerSkillMessage(Net::MessageIn &msg)
+{
+ const int message = msg.readInt32("type");
+ switch (message)
+ {
+ case 0x15:
+ NotifyManager::notify(NotifyTypes::SKILL_END_ALL_NEGATIVE_STATUS);
+ break;
+ case 0x16:
+ NotifyManager::notify(NotifyTypes::SKILL_IMMUNITY_TO_ALL_STATUSES);
+ break;
+ case 0x17:
+ NotifyManager::notify(NotifyTypes::SKILL_MAX_HP);
+ break;
+ case 0x18:
+ NotifyManager::notify(NotifyTypes::SKILL_MAX_SP);
+ break;
+ case 0x19:
+ NotifyManager::notify(NotifyTypes::SKILL_ALL_STATUS_PLUS_20);
+ break;
+ case 0x1c:
+ NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_WEAPON_HOLY);
+ break;
+ case 0x1d:
+ NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_ARMOR_HOLY);
+ break;
+ case 0x1e:
+ NotifyManager::notify(NotifyTypes::SKILL_DEF_PLUS_25);
+ break;
+ case 0x1f:
+ NotifyManager::notify(NotifyTypes::SKILL_ATTACK_PLUS_100);
+ break;
+ case 0x20:
+ NotifyManager::notify(NotifyTypes::SKILL_FLEE_PLUS_50);
+ break;
+ case 0x28:
+ NotifyManager::notify(NotifyTypes::SKILL_FULL_STRIP_FAILED);
+ break;
+ default:
+ NotifyManager::notify(NotifyTypes::SKILL_MESSAGE_UNKNOWN);
+ break;
+ }
+}
+
+void PlayerRecv::processNotifyMapInfo(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("type");
+}
+
+void PlayerRecv::processPlayerFameBlacksmith(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("points");
+ msg.readInt32("total points");
+}
+
+void PlayerRecv::processPlayerFameAlchemist(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("points");
+ msg.readInt32("total points");
+}
+
+void PlayerRecv::processPlayerUpgradeMessage(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("result");
+ msg.readInt16("item id");
+}
+
+void PlayerRecv::processPlayerFameTaekwon(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("points");
+ msg.readInt32("total points");
+}
+
+void PlayerRecv::processPlayerReadBook(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("book id");
+ msg.readInt32("page");
+}
+
+void PlayerRecv::processPlayerEquipTickAck(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("unused");
+ msg.readInt32("flag");
+}
+
+void PlayerRecv::processPlayerAutoShadowSpellList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ const int count = (msg.readInt16("len") - 8) / 2;
+ for (int f = 0; f < count; f ++)
+ msg.readInt16("skill id");
+}
+
+void PlayerRecv::processPlayerRankPoints(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("type");
+ msg.readInt32("points");
+ msg.readInt32("fame");
+}
+
+void PlayerRecv::processPlayerClientCommand(Net::MessageIn &msg)
+{
+ const int sz = msg.readInt16("len") - 4;
+ std::string command = msg.readString(sz, "command");
+ std::string cmd;
+ std::string args;
+
+ if (!parse2Str(command, cmd, args))
+ {
+ cmd = command;
+ args.clear();
+ }
+ inputManager.executeChatCommand(cmd, args, nullptr);
+}
+
+void PlayerRecv::processOnlineList(Net::MessageIn &msg)
+{
+ if (!whoIsOnline)
+ return;
+
+ BLOCK_START("PlayerRecv::processOnlineList")
+ const int size = msg.readInt16("len") - 4;
+ std::vector<OnlinePlayer*> arr;
+
+ if (!size)
+ {
+ if (whoIsOnline)
+ whoIsOnline->loadList(arr);
+ BLOCK_END("PlayerRecv::processOnlineList")
+ return;
+ }
+
+ char *const start = reinterpret_cast<char*>(msg.readBytes(size, "nicks"));
+ if (!start)
+ {
+ BLOCK_END("PlayerRecv::processOnlineList")
+ return;
+ }
+
+ const char *buf = start;
+
+ int addVal = 3;
+
+ while (buf - start + 1 < size
+ && *(buf + static_cast<size_t>(addVal)))
+ {
+ unsigned char status = *buf;
+ buf ++;
+ unsigned char level = *buf;
+ buf ++;
+ unsigned char ver = *buf;
+ buf ++;
+
+ GenderT gender = Gender::UNSPECIFIED;
+ if (config.getBoolValue("showgender"))
+ {
+ if (status & BeingFlag::GENDER_MALE)
+ gender = Gender::MALE;
+ else if (status & BeingFlag::GENDER_OTHER)
+ gender = Gender::OTHER;
+ else
+ gender = Gender::FEMALE;
+ }
+ arr.push_back(new OnlinePlayer(static_cast<const char*>(buf),
+ status, level, gender, ver));
+ buf += strlen(buf) + 1;
+ }
+
+ if (whoIsOnline)
+ whoIsOnline->loadList(arr);
+ delete [] start;
+ BLOCK_END("PlayerRecv::processOnlineList")
+}
+
+void PlayerRecv::processMapMask(Net::MessageIn &msg)
+{
+ const int mask = msg.readInt32("mask");
+ msg.readInt32("unused");
+ Map *const map = Game::instance()->getCurrentMap();
+ if (map)
+ map->setMask(mask);
+}
+
+} // namespace EAthena