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Diffstat (limited to 'src/net/eathena/inventoryrecv.cpp')
-rw-r--r--src/net/eathena/inventoryrecv.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp
index 5403e773b..08cd1975e 100644
--- a/src/net/eathena/inventoryrecv.cpp
+++ b/src/net/eathena/inventoryrecv.cpp
@@ -100,12 +100,12 @@ namespace InventoryRecv
void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerEquipment")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
msg.readInt16("len");
Equipment *const equipment = PlayerInfo::getEquipment();
- if (equipment && !equipment->getBackend())
+ if ((equipment != nullptr) && (equipment->getBackend() == nullptr))
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
equipment->setBackend(&Ea::InventoryRecv::mEquips);
@@ -173,7 +173,7 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
- if (inventory)
+ if (inventory != nullptr)
{
inventory->setItem(index,
itemId,
@@ -191,7 +191,7 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
}
delete options;
- if (equipType)
+ if (equipType != 0)
{
Ea::InventoryRecv::mEquips.setEquipment(
InventoryRecv::getSlot(equipType),
@@ -204,11 +204,11 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
- if (PlayerInfo::getEquipment()
- && !PlayerInfo::getEquipment()->getBackend())
+ if ((PlayerInfo::getEquipment() != nullptr)
+ && (PlayerInfo::getEquipment()->getBackend() == nullptr))
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
@@ -259,7 +259,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
Ea::InventoryRecv::mSentPickups.pop();
}
- if (err)
+ if (err != 0u)
{
PickupT pickup;
switch (err)
@@ -287,7 +287,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
UNIMPLEMENTEDPACKETFIELD(err);
break;
}
- if (localPlayer)
+ if (localPlayer != nullptr)
{
if (itemId == 0)
{
@@ -309,7 +309,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
}
else
{
- if (localPlayer)
+ if (localPlayer != nullptr)
{
if (itemId == 0)
{
@@ -329,11 +329,11 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
}
}
- if (inventory)
+ if (inventory != nullptr)
{
const Item *const item = inventory->getItem(index);
- if (item && item->getId() == itemId)
+ if ((item != nullptr) && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
@@ -359,16 +359,16 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventory")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
- if (PlayerInfo::getEquipment())
+ if (PlayerInfo::getEquipment() != nullptr)
{
// Clear inventory - this will be a complete refresh
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
}
- if (inventory)
+ if (inventory != nullptr)
inventory->clear();
msg.readInt16("len");
@@ -417,7 +417,7 @@ void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
else
flags.byte = 0;
- if (inventory)
+ if (inventory != nullptr)
{
inventory->setItem(index,
itemId,
@@ -556,7 +556,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
equipType = msg.readInt16("wear location");
const uint8_t flag = msg.readUInt8("result");
- if (flag)
+ if (flag != 0u)
{
NotifyManager::notify(NotifyTypes::UNEQUIP_FAILED);
}
@@ -566,7 +566,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
InventoryRecv::getSlot(equipType),
-1);
}
- if (equipType & 0x8000)
+ if ((equipType & 0x8000) != 0)
ArrowsListener::distributeEvent();
BLOCK_END("InventoryRecv::processPlayerUnEquip")
}
@@ -574,7 +574,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryRemove2")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const DeleteItemReasonT reason = static_cast<DeleteItemReasonT>(
@@ -582,7 +582,7 @@ void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg)
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt16("amount");
- if (inventory)
+ if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
@@ -771,7 +771,7 @@ void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
}
else
{
- if (Ea::InventoryRecv::mStorage)
+ if (Ea::InventoryRecv::mStorage != nullptr)
{
Ea::InventoryRecv::mStorage->setItem(index,
itemId,
@@ -797,7 +797,7 @@ void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg)
const Inventory *const inv = PlayerInfo::getInventory();
const int index = inventoryHandler->getItemIndex();
const Item *item1 = nullptr;
- if (inv)
+ if (inv != nullptr)
item1 = inv->getItem(index);
SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog,
index, item1);
@@ -806,10 +806,10 @@ void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg)
for (int f = 0; f < count; f ++)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
- if (!inv)
+ if (inv == nullptr)
continue;
const Item *const item = inv->getItem(itemIndex);
- if (!item)
+ if (item == nullptr)
continue;
dialog->addItem(item, 0);
}
@@ -819,7 +819,7 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET;
- if (msg.readUInt8("flag"))
+ if (msg.readUInt8("flag") != 0u)
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED);
}
@@ -827,11 +827,11 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS);
Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
+ if (inv == nullptr)
return;
Item *const card = inv->getItem(cardIndex);
int cardId = 0;
- if (card)
+ if (card != nullptr)
{
cardId = card->getId();
card->increaseQuantity(-1);
@@ -839,7 +839,7 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
inv->removeItemAt(cardIndex);
}
Item *const item = inv->getItem(itemIndex);
- if (item)
+ if (item != nullptr)
{
item->addCard(cardId);
item->updateColor();
@@ -862,7 +862,7 @@ void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg)
void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg)
{
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
@@ -871,7 +871,7 @@ void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg)
NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED,
info.getName());
- if (inventory)
+ if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
@@ -888,7 +888,7 @@ void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
// Move an item out of storage
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int amount = msg.readInt32("amount");
- if (Ea::InventoryRecv::mStorage)
+ if (Ea::InventoryRecv::mStorage != nullptr)
{
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
{
@@ -912,7 +912,7 @@ void InventoryRecv::processCartInfo(Net::MessageIn &msg)
return;
Inventory *const inv = PlayerInfo::getCartInventory();
- if (!inv)
+ if (inv == nullptr)
return;
inv->resize(size);
@@ -943,7 +943,7 @@ void InventoryRecv::processCartRemove(Net::MessageIn &msg)
void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartAdd")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getCartInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
@@ -975,11 +975,11 @@ void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg)
}
// check what cart was created, if not add delayed items
- if (inventory && inventory->getSize() > 0)
+ if ((inventory != nullptr) && inventory->getSize() > 0)
{
const Item *const item = inventory->getItem(index);
- if (item && item->getId() == itemId)
+ if ((item != nullptr) && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
@@ -1170,7 +1170,7 @@ void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg)
const int amount = msg.readInt32("amount");
Inventory *const inv = PlayerInfo::getCartInventory();
- if (!inv)
+ if (inv == nullptr)
return;
if (Item *const item = inv->getItem(index))
@@ -1209,9 +1209,9 @@ void InventoryRecv::processPlayerRefine(Net::MessageIn &msg)
const Item *item = nullptr;
int notifyType;
std::string itemName;
- if (inv)
+ if (inv != nullptr)
item = inv->getItem(index);
- if (item)
+ if (item != nullptr)
{
itemName = item->getName();
}
@@ -1340,11 +1340,11 @@ void InventoryRecv::processBindItem(Net::MessageIn &msg)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
+ if (inv != nullptr)
{
std::string itemName;
const Item *const item = inv->getItem(index);
- if (item)
+ if (item != nullptr)
{
itemName = item->getName();
}
@@ -1360,16 +1360,16 @@ void InventoryRecv::processBindItem(Net::MessageIn &msg)
void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryRemove")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt16("amount");
- if (inventory)
+ if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
- if (amount)
+ if (amount != 0)
{
NotifyManager::notify(NotifyTypes::DELETE_ITEM_DROPPED,
item->getName());
@@ -1398,12 +1398,12 @@ int InventoryRecv::getSlot(const int eAthenaSlot)
if (eAthenaSlot == 0)
return EquipSlot::VECTOREND;
- if (eAthenaSlot & 0x8000)
+ if ((eAthenaSlot & 0x8000) != 0)
return inventoryHandler->getProjectileSlot();
unsigned int mask = 1;
int position = 0;
- while (!(eAthenaSlot & mask))
+ while ((eAthenaSlot & mask) == 0u)
{
mask <<= 1;
position++;