diff options
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 51 |
1 files changed, 34 insertions, 17 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index ea84fe0d0..93fad8f4d 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -164,12 +164,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", itemColor, - IsWeapon_true); + IsWeapon_true, + IsTempSprite_false); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -178,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -187,7 +190,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -197,7 +201,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -216,7 +221,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -225,7 +231,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -234,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -243,7 +251,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -252,7 +261,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -261,7 +271,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -270,7 +281,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -279,7 +291,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -288,7 +301,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; @@ -297,7 +311,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; @@ -306,7 +321,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; @@ -315,7 +331,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); break; |