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-rw-r--r--src/net/eathena/beinghandler.cpp1727
1 files changed, 66 insertions, 1661 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 95800dc0d..11a1ced05 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -49,6 +49,9 @@
#include "net/character.h"
+#include "net/ea/beingnet.h"
+
+#include "net/eathena/beingnet.h"
#include "net/eathena/maptypeproperty2.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
@@ -158,126 +161,126 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_BEING_VISIBLE:
- processBeingVisible(msg);
+ BeingNet::processBeingVisible(msg);
break;
case SMSG_BEING_MOVE:
- processBeingMove(msg);
+ BeingNet::processBeingMove(msg);
break;
case SMSG_BEING_SPAWN:
- processBeingSpawn(msg);
+ BeingNet::processBeingSpawn(msg);
break;
case SMSG_BEING_MOVE2:
- processBeingMove2(msg);
+ BeingNet::processBeingMove2(msg);
break;
case SMSG_BEING_REMOVE:
- processBeingRemove(msg);
+ Ea::BeingNet::processBeingRemove(msg);
break;
case SMSG_BEING_REMOVE_SKILL:
- processBeingRemoveSkil(msg);
+ BeingNet::processBeingRemoveSkil(msg);
break;
case SMSG_BEING_RESURRECT:
- processBeingResurrect(msg);
+ BeingNet::processBeingResurrect(msg);
break;
case SMSG_SKILL_DAMAGE:
- processSkillDamage(msg);
+ Ea::BeingNet::processSkillDamage(msg);
break;
case SMSG_SKILL_AUTO_CAST:
- processSkillAutoCast(msg);
+ BeingNet::processSkillAutoCast(msg);
break;
case SMSG_BEING_ACTION:
- processBeingAction(msg);
+ Ea::BeingNet::processBeingAction(msg);
break;
case SMSG_BEING_ACTION2:
- processBeingAction2(msg);
+ BeingNet::processBeingAction2(msg);
break;
case SMSG_BEING_SELFEFFECT:
- processBeingSelfEffect(msg);
+ BeingNet::processBeingSelfEffect(msg);
break;
case SMSG_BEING_SPECIAL_EFFECT:
- processBeingSpecialEffect(msg);
+ BeingNet::processBeingSpecialEffect(msg);
break;
case SMSG_BEING_SPECIAL_EFFECT_NUM:
- processBeingSpecialEffectNum(msg);
+ BeingNet::processBeingSpecialEffectNum(msg);
break;
case SMSG_BEING_SOUND_EFFECT:
- processBeingSoundEffect(msg);
+ BeingNet::processBeingSoundEffect(msg);
break;
case SMSG_BEING_EMOTION:
- processBeingEmotion(msg);
+ Ea::BeingNet::processBeingEmotion(msg);
break;
case SMSG_BEING_CHANGE_LOOKS2:
- processBeingChangeLook2(msg);
+ BeingNet::processBeingChangeLook2(msg);
break;
case SMSG_BEING_CHANGE_LOOKS_CARDS:
- processBeingChangeLookCards(msg);
+ BeingNet::processBeingChangeLookCards(msg);
break;
case SMSG_BEING_NAME_RESPONSE:
- processNameResponse(msg);
+ Ea::BeingNet::processNameResponse(msg);
break;
case SMSG_BEING_NAME_RESPONSE2:
- processNameResponse2(msg);
+ BeingNet::processNameResponse2(msg);
break;
case SMSG_SOLVE_CHAR_NAME:
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
- processPlayerGuilPartyInfo(msg);
+ BeingNet::processPlayerGuilPartyInfo(msg);
break;
case SMSG_BEING_CHANGE_DIRECTION:
- processBeingChangeDirection(msg);
+ BeingNet::processBeingChangeDirection(msg);
break;
case SMSG_PLAYER_STOP:
- processPlayerStop(msg);
+ Ea::BeingNet::processPlayerStop(msg);
break;
case SMSG_PLAYER_MOVE_TO_ATTACK:
- processPlayerMoveToAttack(msg);
+ Ea::BeingNet::processPlayerMoveToAttack(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE:
- processPlaterStatusChange(msg);
+ BeingNet::processPlaterStatusChange(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE2:
- processPlaterStatusChange2(msg);
+ BeingNet::processPlaterStatusChange2(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE_NO_TICK:
- processPlaterStatusChangeNoTick(msg);
+ BeingNet::processPlaterStatusChangeNoTick(msg);
break;
case SMSG_BEING_STATUS_CHANGE:
- processBeingStatusChange(msg);
+ BeingNet::processBeingStatusChange(msg);
break;
case SMSG_BEING_STATUS_CHANGE2:
- processBeingStatusChange2(msg);
+ BeingNet::processBeingStatusChange2(msg);
break;
case SMSG_SKILL_CASTING:
- processSkillCasting(msg);
+ BeingNet::processSkillCasting(msg);
break;
case SMSG_SKILL_CAST_CANCEL:
@@ -285,136 +288,136 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_SKILL_NO_DAMAGE:
- processSkillNoDamage(msg);
+ Ea::BeingNet::processSkillNoDamage(msg);
break;
case SMSG_SKILL_GROUND_NO_DAMAGE:
- processSkillGroundNoDamage(msg);
+ BeingNet::processSkillGroundNoDamage(msg);
break;
case SMSG_SKILL_ENTRY:
- processSkillEntry(msg);
+ BeingNet::processSkillEntry(msg);
break;
case SMSG_PVP_MAP_MODE:
- processPvpMapMode(msg);
+ Ea::BeingNet::processPvpMapMode(msg);
break;
case SMSG_PVP_SET:
- processPvpSet(msg);
+ BeingNet::processPvpSet(msg);
break;
case SMSG_MAP_TYPE_PROPERTY2:
- processMapTypeProperty(msg);
+ BeingNet::processMapTypeProperty(msg);
break;
case SMSG_MAP_TYPE:
- processMapType(msg);
+ BeingNet::processMapType(msg);
break;
case SMSG_MONSTER_HP:
case SMSG_PLAYER_HP:
- processMonsterHp(msg);
+ BeingNet::processMonsterHp(msg);
break;
case SMSG_RANKS_LIST:
- processRanksList(msg);
+ BeingNet::processRanksList(msg);
break;
case SMSG_BEING_FAKE_NAME:
- processBeingFakeName(msg);
+ BeingNet::processBeingFakeName(msg);
break;
case SMSG_BEING_STAT_UPDATE_1:
- processBeingStatUpdate1(msg);
+ BeingNet::processBeingStatUpdate1(msg);
break;
case SMSG_MOB_INFO:
- processMobInfo(msg);
+ BeingNet::processMobInfo(msg);
break;
case SMSG_BEING_MOVE3:
- processBeingMove3(msg);
+ Ea::BeingNet::processBeingMove3(msg);
break;
case SMSG_BEING_ATTRS:
- processBeingAttrs(msg);
+ BeingNet::processBeingAttrs(msg);
break;
case SMSG_MONSTER_INFO:
- processMonsterInfo(msg);
+ BeingNet::processMonsterInfo(msg);
break;
case SMSG_CLASS_CHANGE:
- processClassChange(msg);
+ BeingNet::processClassChange(msg);
break;
case SMSG_SPIRIT_BALLS:
- processSpiritBalls(msg);
+ BeingNet::processSpiritBalls(msg);
break;
case SMSG_SPIRIT_BALL_SINGLE:
- processSpiritBallSingle(msg);
+ BeingNet::processSpiritBallSingle(msg);
break;
case SMSG_BLADE_STOP:
- processBladeStop(msg);
+ BeingNet::processBladeStop(msg);
break;
case SMSG_COMBO_DELAY:
- processComboDelay(msg);
+ BeingNet::processComboDelay(msg);
break;
case SMSG_WEDDING_EFFECT:
- processWddingEffect(msg);
+ BeingNet::processWddingEffect(msg);
break;
case SMSG_BEING_SLIDE:
- processBeingSlide(msg);
+ BeingNet::processBeingSlide(msg);
break;
case SMSG_STARS_KILL:
- processStarsKill(msg);
+ BeingNet::processStarsKill(msg);
break;
case SMSG_BLACKSMITH_RANKS_LIST:
- processBlacksmithRanksList(msg);
+ BeingNet::processBlacksmithRanksList(msg);
break;
case SMSG_ALCHEMIST_RANKS_LIST:
- processAlchemistRanksList(msg);
+ BeingNet::processAlchemistRanksList(msg);
break;
case SMSG_TAEKWON_RANKS_LIST:
- processTaekwonRanksList(msg);
+ BeingNet::processTaekwonRanksList(msg);
break;
case SMSG_PK_RANKS_LIST:
- processPkRanksList(msg);
+ BeingNet::processPkRanksList(msg);
break;
case SMSG_GLADIATOR_FEEL_REQUEST:
- processGladiatorFeelRequest(msg);
+ BeingNet::processGladiatorFeelRequest(msg);
break;
case SMSG_BOSS_MAP_INFO:
- processBossMapInfo(msg);
+ BeingNet::processBossMapInfo(msg);
break;
case SMSG_BEING_FONT:
- processBeingFont(msg);
+ BeingNet::processBeingFont(msg);
break;
case SMSG_BEING_MILLENIUM_SHIELD:
- processBeingMilleniumShield(msg);
+ BeingNet::processBeingMilleniumShield(msg);
break;
case SMSG_BEING_CHARM:
- processBeingCharm(msg);
+ BeingNet::processBeingCharm(msg);
break;
case SMSG_BEING_VIEW_EQUIPMENT:
- processBeingViewEquipment(msg);
+ BeingNet::processBeingViewEquipment(msg);
break;
default:
@@ -422,69 +425,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
-Being *BeingHandler::createBeing2(Net::MessageIn &msg,
- const BeingId id,
- const int16_t job,
- const BeingType::BeingType beingType)
-{
- if (!actorManager)
- return nullptr;
-
- ActorTypeT type = ActorType::Unknown;
- switch (beingType)
- {
- case BeingType::PC:
- type = ActorType::Player;
- break;
- case BeingType::NPC:
- case BeingType::NPC_EVENT:
- type = ActorType::Npc;
- break;
- case BeingType::MONSTER:
- type = ActorType::Monster;
- break;
- case BeingType::MERSOL:
- type = ActorType::Mercenary;
- break;
- case BeingType::PET:
- type = ActorType::Pet;
- break;
- case BeingType::HOMUN:
- type = ActorType::Homunculus;
- break;
- case BeingType::ITEM:
- case BeingType::SKILL:
- case BeingType::ELEMENTAL:
- logger->log("not supported object type: %d, job: %d",
- static_cast<int>(beingType), static_cast<int>(job));
- break;
- case BeingType::CHAT:
- default:
- UNIMPLIMENTEDPACKET;
- type = ActorType::Monster;
- logger->log("not supported object type: %d, job: %d",
- static_cast<int>(beingType), static_cast<int>(job));
- break;
- }
- if (job == 45 && beingType == BeingType::NPC_EVENT)
- type = ActorType::Portal;
-
- Being *const being = actorManager->createBeing(
- id, type, fromInt(job, BeingTypeId));
- if (beingType == BeingType::MERSOL)
- {
- MercenaryInfo *const info = PlayerInfo::getMercenary();
- if (info && info->id == id)
- PlayerInfo::setMercenaryBeing(being);
- }
- else if (beingType == BeingType::PET)
- {
- if (PlayerInfo::getPetBeingId() == id)
- PlayerInfo::setPetBeing(being);
- }
- return being;
-}
-
void BeingHandler::undress(Being *const being) const
{
if (!being)
@@ -503,1074 +443,6 @@ void BeingHandler::requestRanks(const RankT rank) const
outMsg.writeInt16(static_cast<int16_t>(rank), "type");
}
-void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg)
-{
- if (!actorManager)
- return;
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- const uint8_t type = msg.readUInt8("type");
-
- const int id = msg.readInt16("id1");
- unsigned int id2 = msg.readInt16("id2");
- if (type != 2)
- id2 = 1;
-
- if (!localPlayer || !dstBeing)
- return;
-
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2, nullptr);
-}
-
-void BeingHandler::processBeingChangeLookCards(Net::MessageIn &msg)
-{
- Being *dstBeing = nullptr;
- int cards[4];
-
- if (!actorManager)
- { // here can be look from char server
- if (!serverFeatures->haveAdvancedSprites())
- return;
- Net::Characters &chars = Net::CharServerHandler::mCharacters;
- const BeingId id = msg.readBeingId("being id");
-
- FOR_EACH (Net::Characters::iterator, it, chars)
- {
- Net::Character *character = *it;
- if (character->dummy && character->dummy->getId() == id)
- {
- dstBeing = character->dummy;
- break;
- }
- }
- }
- else
- {
- dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- }
-
- const uint8_t type = msg.readUInt8("type");
-
- const int id = msg.readInt16("id1");
- unsigned int id2 = msg.readInt16("id2");
- if (type != 2)
- id2 = 1;
-
- for (int f = 0; f < 4; f ++)
- cards[f] = msg.readInt16("card");
-
- if (!dstBeing)
- return;
-
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2, &cards[0]);
-}
-
-void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
- Being *const dstBeing,
- const uint8_t type,
- const int id,
- const int id2,
- const int *cards
- A_UNUSED)
-{
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setOtherTime();
-
- const ItemColor itemColor = ItemColorManager::getColorFromCards(cards);
- const std::string color;
- switch (type)
- {
- case 0: // change race
- dstBeing->setSubtype(fromInt(id, BeingTypeId),
- dstBeing->getLook());
- break;
- case 1: // eAthena LOOK_HAIR
- dstBeing->setHairColor(fromInt(id, ItemColor));
- dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1);
- break;
- case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true);
- dstBeing->setSprite(SPRITE_FLOOR, id2);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
- break;
- case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
- break;
- case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
- // armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
- break;
- case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairColor(fromInt(id, ItemColor));
- dstBeing->setSpriteColor(SPRITE_HAIR_COLOR,
- ItemDB::get(dstBeing->getSpriteID(
- SPRITE_HAIR_COLOR)).getDyeColorsString(
- fromInt(id, ItemColor)));
- break;
- case 7: // Clothes color. Now used as look
- dstBeing->setLook(static_cast<uint8_t>(id));
- break;
- case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
- break;
- case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
- break;
- case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
- break;
- case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
- break;
- case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
- break;
- case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
- break;
- case 15: // COSTUME_HEAD_LOW
- dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
- break;
- case 16: // COSTUME_GARMENT
- dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
- break;
- case 17: // ARMOR
- dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor);
- if (localPlayer)
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
-void BeingHandler::processBeingVisible(Net::MessageIn &msg)
-{
- if (!actorManager)
- return;
-
- msg.readInt16("len");
- const BeingType::BeingType type = static_cast<BeingType::BeingType>(
- msg.readUInt8("object type"));
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- BeingId spawnId;
- if (id == mSpawnId)
- spawnId = mSpawnId;
- else
- spawnId = BeingId_zero;
- mSpawnId = BeingId_zero;
-
- int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- // probably wrong effect usage
- const uint32_t statusEffects = msg.readInt16("opt2");
- msg.readInt32("option");
-
- const int16_t job = msg.readInt16("class");
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- return;
-
- dstBeing = createBeing2(msg, id, job, type);
- if (!dstBeing)
- return;
- }
- else
- {
- // undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::Npc)
- actorManager->undelete(dstBeing);
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- {
- dstBeing->setAction(BeingAction::SPAWN, 0);
- }
- else
- {
- dstBeing->clearPath();
- dstBeing->setActionTime(tick_time);
- dstBeing->setAction(BeingAction::STAND, 0);
- }
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
-
- const int hairStyle = msg.readInt16("hair style");
- const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(msg.readInt16("hair color"), ItemColor);
- const uint16_t shoes = msg.readInt16("shoes or clothes color?");
-
- const uint16_t gloves = msg.readInt16("head dir / gloves");
- // may be use robe as gloves?
- msg.readInt16("robe");
- msg.readInt32("guild id");
- msg.readInt16("guild emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
- msg.readInt32("opt3")));
- dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
-
- if (dstBeing->getType() == ActorType::Player)
- {
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- setSprite(dstBeing, SPRITE_HAIR, shoes);
- setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- dstBeing->setGender(Being::intToGender(gender));
- }
-
- uint8_t dir;
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- msg.readInt8("xs");
- msg.readInt8("ys");
- msg.readUInt8("action type");
- dstBeing->setTileCoords(x, y);
-
- if (job == 45 && socialWindow && outfitWindow)
- {
- const int num = socialWindow->getPortalIndex(x, y);
- if (num >= 0)
- {
- dstBeing->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(num)));
- }
- else
- {
- dstBeing->setName("");
- }
- }
-
- dstBeing->setDirection(dir);
-
- const int level = static_cast<int>(msg.readInt16("level"));
- if (level)
- dstBeing->setLevel(level);
- msg.readInt16("font");
-
- const int maxHP = msg.readInt32("max hp");
- const int hp = msg.readInt32("hp");
- dstBeing->setMaxHP(maxHP);
- dstBeing->setHP(hp);
-
- msg.readInt8("is boss");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffffU));
-}
-
-void BeingHandler::processBeingMove(Net::MessageIn &msg)
-{
- if (!actorManager)
- return;
-
- msg.readInt16("len");
- const BeingType::BeingType type = static_cast<BeingType::BeingType>(
- msg.readUInt8("object type"));
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- BeingId spawnId;
- if (id == mSpawnId)
- spawnId = mSpawnId;
- else
- spawnId = BeingId_zero;
- mSpawnId = BeingId_zero;
- int16_t speed = msg.readInt16("speed");
-// if (visible)
-// {
- const uint16_t stunMode = msg.readInt16("opt1");
- // probably wrong effect usage
- const uint32_t statusEffects = msg.readInt16("opt2");
-// }
-// else
-// {
-// commented for now, probably it can be removed after testing
-// msg.readInt16("body state");
-// msg.readInt16("health state");
-// }
- msg.readInt32("effect state");
-
- const int16_t job = msg.readInt16("class");
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- return;
-
- dstBeing = createBeing2(msg, id, job, type);
- if (!dstBeing)
- return;
- }
- else
- {
- // undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::Npc)
- actorManager->undelete(dstBeing);
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- dstBeing->setAction(BeingAction::SPAWN, 0);
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
-
- const int hairStyle = msg.readInt16("hair style");
- const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- msg.readInt32("tick");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readInt16("hair color"), ItemColor);
- const uint16_t shoes = msg.readInt16("shoes or clothes color?");
-
- const uint16_t gloves = msg.readInt16("head dir / gloves");
- // may be use robe as gloves?
- msg.readInt16("robe");
- msg.readInt32("guild id");
- msg.readInt16("guild emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
- msg.readInt32("opt3")));
- dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
-
- if (dstBeing->getType() == ActorType::Player)
- {
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- if (!serverFeatures->haveMove3())
- {
- setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- setSprite(dstBeing, SPRITE_HAIR, shoes);
- setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
- }
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- dstBeing->setGender(Being::intToGender(gender));
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readUInt8("(sx<<4) | (sy&0x0f)");
- msg.readInt8("xs");
- msg.readInt8("ys");
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- if (localPlayer)
- localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
- if (!serverFeatures->haveMove3())
- dstBeing->setDestination(dstX, dstY);
-
- // because server don't send direction in move packet, we fixing it
-
- uint8_t d = 0;
- if (srcX == dstX && srcY == dstY)
- { // if player did one step from invisible area to visible,
- // move path is broken
- int x2 = localPlayer->getTileX();
- int y2 = localPlayer->getTileY();
- if (abs(x2 - srcX) > abs(y2 - srcY))
- y2 = srcY;
- else
- x2 = srcX;
- d = dstBeing->calcDirection(x2, y2);
- }
- else
- {
- d = dstBeing->calcDirection(dstX, dstY);
- }
- if (d && dstBeing->getDirection() != d)
- dstBeing->setDirection(d);
-
- const int level = static_cast<int>(msg.readInt16("level"));
- if (level)
- dstBeing->setLevel(level);
- msg.readInt16("font");
-
- const int maxHP = msg.readInt32("max hp");
- const int hp = msg.readInt32("hp");
- dstBeing->setMaxHP(maxHP);
- dstBeing->setHP(hp);
-
- msg.readInt8("is boss");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffffU));
-}
-
-void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
-{
- if (!actorManager)
- return;
-
- msg.readInt16("len");
- const BeingType::BeingType type = static_cast<BeingType::BeingType>(
- msg.readUInt8("object type"));
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- mSpawnId = id;
- const BeingId spawnId = id;
- int16_t speed = msg.readInt16("speed");
-// if (visible)
-// {
- const uint16_t stunMode = msg.readInt16("opt1");
- // probably wrong effect usage
- const uint32_t statusEffects = msg.readInt16("opt2");
-// }
-// else
-// {
-// commented for now, probably it can be removed after testing
-// msg.readInt16("body state");
-// msg.readInt16("health state");
-// }
- msg.readInt32("effect state");
-
- const int16_t job = msg.readInt16("class");
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- return;
-
- dstBeing = createBeing2(msg, id, job, type);
- if (!dstBeing)
- return;
- }
- else
- {
- // undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::Npc)
- actorManager->undelete(dstBeing);
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- dstBeing->setAction(BeingAction::SPAWN, 0);
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
-
- const int hairStyle = msg.readInt16("hair style");
- const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readInt16("hair color"), ItemColor);
- const uint16_t shoes = msg.readInt16("shoes or clothes color?");
- const uint16_t gloves = msg.readInt16("head dir / gloves");
- // may be use robe as gloves?
- msg.readInt16("robe");
- msg.readInt32("guild id");
- msg.readInt16("guild emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
- msg.readInt32("opt3")));
- dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
-
- if (dstBeing->getType() == ActorType::Player)
- {
- dstBeing->setGender(Being::intToGender(gender));
- dstBeing->setHairColor(hairColor);
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- setSprite(dstBeing, SPRITE_HAIR, shoes);
- setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- dstBeing->setGender(Being::intToGender(gender));
- }
-
- uint8_t dir;
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- msg.readInt8("xs");
- msg.readInt8("ys");
- dstBeing->setTileCoords(x, y);
-
- if (job == 45 && socialWindow && outfitWindow)
- {
- const int num = socialWindow->getPortalIndex(x, y);
- if (num >= 0)
- {
- dstBeing->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(num)));
- }
- else
- {
- dstBeing->setName("");
- }
- }
-
- dstBeing->setDirection(dir);
-
- const int level = static_cast<int>(msg.readInt16("level"));
- if (level)
- dstBeing->setLevel(level);
- msg.readInt16("font");
-
- const int maxHP = msg.readInt32("max hp");
- const int hp = msg.readInt32("hp");
- dstBeing->setMaxHP(maxHP);
- dstBeing->setHP(hp);
-
- msg.readInt8("is boss");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffffU));
-}
-
-void BeingHandler::processMapTypeProperty(Net::MessageIn &msg)
-{
- const int16_t type = msg.readInt16("type");
- const int flags = msg.readInt32("flags");
- if (type == 0x28)
- {
- // +++ need get other flags from here
- MapTypeProperty2 props;
- props.data = static_cast<uint32_t>(flags);
- Game *const game = Game::instance();
- if (!game)
- return;
- Map *const map = game->getCurrentMap();
- if (!map)
- return;
- map->setPvpMode(props.bits.party | (props.bits.guild * 2));
- }
-}
-
-void BeingHandler::processMapType(Net::MessageIn &msg)
-{
- const int16_t type = msg.readInt16("type");
- if (type == 19)
- NotifyManager::notify(NotifyTypes::MAP_TYPE_BATTLEFIELD);
- else
- UNIMPLIMENTEDPACKET;
-}
-
-void BeingHandler::processSkillCasting(Net::MessageIn &msg)
-{
- // +++ need use other parameters
-
- const BeingId srcId = msg.readBeingId("src id");
- const BeingId dstId = msg.readBeingId("dst id");
- const int dstX = msg.readInt16("dst x");
- const int dstY = msg.readInt16("dst y");
- const int skillId = msg.readInt16("skill id");
- msg.readInt32("property"); // can be used to trigger effect
- msg.readInt32("cast time");
- msg.readInt8("dispossable");
-
- if (!effectManager)
- return;
-
- if (srcId == BeingId_zero)
- {
- UNIMPLIMENTEDPACKET;
- return;
- }
- else if (dstId != BeingId_zero)
- { // being to being
- Being *const srcBeing = actorManager->findBeing(srcId);
- Being *const dstBeing = actorManager->findBeing(dstId);
- skillDialog->playCastingSrcEffect(skillId, srcBeing);
- skillDialog->playCastingDstEffect(skillId, dstBeing);
- }
- else if (dstX != 0 || dstY != 0)
- { // being to position
- UNIMPLIMENTEDPACKET;
- }
-}
-
-void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingStatusChange")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingStatusChange")
- return;
- }
-
- // Status change
- const uint16_t status = msg.readInt16("status");
- const BeingId id = msg.readBeingId("being id");
- const Enable flag = fromBool(
- msg.readUInt8("flag: 0: stop, 1: start"), Enable);
- msg.readInt32("total");
- msg.readInt32("left");
- msg.readInt32("val1");
- msg.readInt32("val2");
- msg.readInt32("val3");
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- BLOCK_END("BeingHandler::processBeingStatusChange")
-}
-
-void BeingHandler::processBeingStatusChange2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingStatusChange")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingStatusChange")
- return;
- }
-
- // Status change
- const uint16_t status = msg.readInt16("status");
- const BeingId id = msg.readBeingId("being id");
- const Enable flag = fromBool(
- msg.readUInt8("flag: 0: stop, 1: start"), Enable);
- msg.readInt32("left");
- msg.readInt32("val1");
- msg.readInt32("val2");
- msg.readInt32("val3");
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- BLOCK_END("BeingHandler::processBeingStatusChange")
-}
-
-void BeingHandler::processBeingMove2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingMove2")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readUInt8("(sx<<4) | (sy&0x0f)");
- msg.readInt32("tick");
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingMove2")
- return;
- }
-
- dstBeing->setTileCoords(srcX, srcY);
- if (localPlayer)
- localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
- if (!serverFeatures->haveMove3())
- dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
- BLOCK_END("BeingHandler::processBeingMove2")
-}
-
-void BeingHandler::processBeingAction2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingAction2")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingAction2")
- return;
- }
-
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
-
- msg.readInt32("tick");
- const int srcSpeed = msg.readInt32("src speed");
- msg.readInt32("dst speed");
- const int param1 = msg.readInt32("damage");
- msg.readInt16("count");
- const AttackTypeT type = static_cast<AttackTypeT>(
- msg.readUInt8("action"));
- msg.readInt32("left damage");
-
- switch (type)
- {
- case AttackType::HIT: // Damage
- case AttackType::CRITICAL: // Critical Damage
- case AttackType::MULTI: // Critical Damage
- case AttackType::MULTI_REFLECT:
- case AttackType::REFLECT: // Reflected Damage
- case AttackType::FLEE: // Lucky Dodge
- case AttackType::SPLASH:
- case AttackType::SKILL:
- case AttackType::REPEATE:
- if (srcBeing)
- {
- if (srcSpeed && srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackDelay(srcSpeed);
- // attackid=1, type
- srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackTime();
- }
- if (dstBeing)
- {
- // level not present, using 1
- dstBeing->takeDamage(srcBeing, param1,
- static_cast<AttackTypeT>(type), 1);
- }
- break;
-
- case AttackType::PICKUP:
- break;
-
- case AttackType::TOUCH_SKILL:
- break;
-
- case AttackType::SIT:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- localPlayer->imitateAction(srcBeing, BeingAction::SIT);
- }
- }
- break;
-
- case AttackType::STAND:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- {
- localPlayer->imitateAction(srcBeing,
- BeingAction::STAND);
- }
- }
- }
- break;
- default:
- case AttackType::MISS:
- case AttackType::SKILLMISS:
- UNIMPLIMENTEDPACKET;
- break;
- }
- BLOCK_END("BeingHandler::processBeingAction2")
-}
-
-void BeingHandler::processMonsterHp(Net::MessageIn &msg)
-{
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("monster id"));
- const int hp = msg.readInt32("hp");
- const int maxHP = msg.readInt32("max hp");
- if (dstBeing)
- {
- dstBeing->setHP(hp);
- dstBeing->setMaxHP(maxHP);
- }
-}
-
-void BeingHandler::processSkillAutoCast(Net::MessageIn &msg)
-{
- const int id = msg.readInt16("skill id");
- const int type = msg.readInt16("inf");
- msg.readInt16("unused");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- msg.readString(24, "skill name");
- msg.readInt8("unused");
-
- if (localPlayer)
- {
- localPlayer->handleSkill(localPlayer, 0, id, level);
- localPlayer->takeDamage(localPlayer, 0, AttackType::SKILL, id, level);
- }
-}
-
-void BeingHandler::processRanksList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ here need window with rank tables.
- msg.readInt16("rank type");
- for (int f = 0; f < 10; f ++)
- msg.readString(24, "name");
- for (int f = 0; f < 10; f ++)
- msg.readInt32("points");
- msg.readInt32("my points");
-}
-
-void BeingHandler::processBlacksmithRanksList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ here need window with rank tables.
- for (int f = 0; f < 10; f ++)
- msg.readString(24, "name");
- for (int f = 0; f < 10; f ++)
- msg.readInt32("points");
-}
-
-void BeingHandler::processAlchemistRanksList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ here need window with rank tables.
- for (int f = 0; f < 10; f ++)
- msg.readString(24, "name");
- for (int f = 0; f < 10; f ++)
- msg.readInt32("points");
-}
-
-void BeingHandler::processTaekwonRanksList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ here need window with rank tables.
- for (int f = 0; f < 10; f ++)
- msg.readString(24, "name");
- for (int f = 0; f < 10; f ++)
- msg.readInt32("points");
-}
-
-void BeingHandler::processPkRanksList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ here need window with rank tables.
- for (int f = 0; f < 10; f ++)
- msg.readString(24, "name");
- for (int f = 0; f < 10; f ++)
- msg.readInt32("points");
-}
-
-void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingChangeDirection")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingChangeDirection")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- msg.readInt16("head direction");
-
- const uint8_t dir = Net::MessageIn::fromServerDirection(
- static_cast<uint8_t>(msg.readUInt8("player direction") & 0x0FU));
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingChangeDirection")
- return;
- }
-
- dstBeing->setDirection(dir);
- if (localPlayer)
- localPlayer->imitateDirection(dstBeing, dir);
- BLOCK_END("BeingHandler::processBeingChangeDirection")
-}
-
-void BeingHandler::processBeingSpecialEffect(Net::MessageIn &msg)
-{
- if (!effectManager || !actorManager)
- return;
-
- const BeingId id = msg.readBeingId("being id");
- Being *const being = actorManager->findBeing(id);
- if (!being)
- return;
-
- const int effectType = msg.readInt32("effect type");
-
- if (Particle::enabled)
- effectManager->trigger(effectType, being);
-
- // +++ need dehard code effectType == 3
- if (effectType == 3 && being->getType() == ActorType::Player
- && socialWindow)
- { // reset received damage
- socialWindow->resetDamage(being->getName());
- }
-}
-
-void BeingHandler::processBeingSpecialEffectNum(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ need somhow show this effects.
- // type is not same with self/misc effect.
- msg.readBeingId("account id");
- msg.readInt32("effect type");
- msg.readInt32("num"); // effect variable
-}
-
-void BeingHandler::processBeingSoundEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ need play this effect.
- msg.readString(24, "sound effect name");
- msg.readUInt8("type");
- msg.readInt32("unused");
- msg.readInt32("source being id");
-}
-
void BeingHandler::viewPlayerEquipment(const Being *const being)
{
if (!being)
@@ -1580,471 +452,4 @@ void BeingHandler::viewPlayerEquipment(const Being *const being)
outMsg.writeBeingId(being->getId(), "account id");
}
-void BeingHandler::processSkillGroundNoDamage(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("skill id");
- msg.readInt32("src id");
- msg.readInt16("val");
- msg.readInt16("x");
- msg.readInt16("y");
- msg.readInt32("tick");
-}
-
-void BeingHandler::processSkillEntry(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("len");
- msg.readInt32("accound id");
- msg.readInt32("creator accound id");
- msg.readInt16("x");
- msg.readInt16("y");
- msg.readInt32("job");
- msg.readUInt8("radius");
- msg.readUInt8("visible");
- msg.readUInt8("level");
-}
-
-void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerStop")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processPlayerStop")
- return;
- }
-
- // Change in players' flags
- const BeingId id = msg.readBeingId("account id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- const uint16_t stunMode = msg.readInt16("stun mode");
- uint32_t statusEffects = msg.readInt16("status effect");
- statusEffects |= (static_cast<uint32_t>(msg.readInt32("opt?"))) << 16;
- dstBeing->setKarma(msg.readUInt8("karma"));
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingHandler::processPlayerStop")
-}
-
-void BeingHandler::processPlaterStatusChange2(Net::MessageIn &msg)
-{
- if (!actorManager)
- return;
-
- const BeingId id = msg.readBeingId("account id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- uint32_t statusEffects = msg.readInt32("status effect");
- dstBeing->setLevel(msg.readInt32("level"));
- msg.readInt32("showEFST");
-
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-}
-
-void BeingHandler::processPlaterStatusChangeNoTick(Net::MessageIn &msg)
-{
- const uint16_t status = msg.readInt16("index");
- const BeingId id = msg.readBeingId("account id");
- const Enable flag = fromBool(msg.readUInt8("state")
- ? true : false, Enable);
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- dstBeing->setStatusEffect(status, flag);
-}
-
-void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingResurrect")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // A being changed mortality status
-
- const BeingId id = msg.readBeingId("being id");
- msg.readInt16("unused");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack();
-
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingHandler::processBeingResurrect")
-}
-
-void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPlayerGuilPartyInfo")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- if (dstBeing)
- {
- dstBeing->setName(msg.readString(24, "char name"));
- dstBeing->setPartyName(msg.readString(24, "party name"));
- dstBeing->setGuildName(msg.readString(24, "guild name"));
- dstBeing->setGuildPos(msg.readString(24, "guild pos"));
- dstBeing->addToCache();
- }
- BLOCK_END("BeingHandler::processPlayerGuilPartyInfo")
-}
-
-void BeingHandler::processBeingRemoveSkil(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- // +++ if skill unit was added, here need remove it from actors
- msg.readInt32("skill unit id");
-}
-
-void BeingHandler::processBeingFakeName(Net::MessageIn &msg)
-{
- const BeingType::BeingType type = static_cast<BeingType::BeingType>(
- msg.readUInt8("object type"));
- const BeingId id = msg.readBeingId("npc id");
- msg.skip(8, "unused");
- const uint16_t job = msg.readInt16("class?"); // 111
- msg.skip(30, "unused");
- uint16_t x, y;
- uint8_t dir;
- msg.readCoordinates(x, y, dir, "position");
- msg.readUInt8("sx");
- msg.readUInt8("sy");
- msg.skip(4, "unsued");
-
- Being *const dstBeing = createBeing2(msg, id, job, type);
- if (!dstBeing)
- return;
- dstBeing->setSubtype(fromInt(job, BeingTypeId), 0);
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
-}
-
-void BeingHandler::processBeingStatUpdate1(Net::MessageIn &msg)
-{
- const BeingId id = msg.readBeingId("account id");
- const int type = msg.readInt16("type");
- const int value = msg.readInt32("value");
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- if (type != Ea::MANNER)
- {
- UNIMPLIMENTEDPACKET;
- return;
- }
- dstBeing->setManner(value);
-}
-
-void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processBeingSelfEffect")
- if (!effectManager || !actorManager)
- {
- BLOCK_END("BeingHandler::processBeingSelfEffect")
- return;
- }
-
- const BeingId id = msg.readBeingId("being id");
- Being *const being = actorManager->findBeing(id);
- if (!being)
- {
- BLOCK_END("BeingHandler::processBeingSelfEffect")
- return;
- }
-
- const int effectType = msg.readInt32("effect type");
- if (Particle::enabled)
- effectManager->trigger(effectType, being);
-
- BLOCK_END("BeingHandler::processBeingSelfEffect")
-}
-
-void BeingHandler::processMobInfo(Net::MessageIn &msg)
-{
- const int len = msg.readInt16("len");
- if (len < 12)
- return;
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("monster id"));
- const int attackRange = msg.readInt32("range");
- if (dstBeing)
- dstBeing->setAttackRange(attackRange);
-}
-
-void BeingHandler::processBeingAttrs(Net::MessageIn &msg)
-{
- const int len = msg.readInt16("len");
- if (len < 12)
- return;
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("player id"));
- const int gmLevel = msg.readInt32("gm level");
- if (dstBeing && gmLevel)
- {
- if (dstBeing == localPlayer)
- localPlayer->setGMLevel(gmLevel);
- dstBeing->setGM(true);
- }
- else
- {
- if (dstBeing == localPlayer)
- localPlayer->setGMLevel(0);
- if (dstBeing)
- dstBeing->setGM(false);
- }
-}
-
-void BeingHandler::processMonsterInfo(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt16("class");
- msg.readInt16("level");
- msg.readInt16("size");
- msg.readInt32("hp");
- msg.readInt16("def");
- msg.readInt16("race");
- msg.readInt16("mdef");
- msg.readInt16("ele");
-}
-
-void BeingHandler::processClassChange(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- msg.readUInt8("type");
- msg.readInt32("class");
-}
-
-void BeingHandler::processSpiritBalls(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- msg.readInt16("spirits amount");
-}
-
-void BeingHandler::processSpiritBallSingle(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- msg.readInt16("spirits amount");
-}
-
-void BeingHandler::processBladeStop(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt32("src being id");
- msg.readInt32("dst being id");
- msg.readInt32("flag");
-}
-
-void BeingHandler::processComboDelay(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- msg.readInt32("wait");
-}
-
-void BeingHandler::processWddingEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
-}
-
-void BeingHandler::processBeingSlide(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- msg.readInt16("x");
- msg.readInt16("y");
-}
-
-void BeingHandler::processStarsKill(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readString(24, "map name");
- msg.readInt32("monster id");
- msg.readUInt8("start");
- msg.readUInt8("result");
-}
-
-void BeingHandler::processGladiatorFeelRequest(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readUInt8("which");
-}
-
-void BeingHandler::processBossMapInfo(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readUInt8("info type");
- msg.readInt32("x");
- msg.readInt32("y");
- msg.readInt16("min hours");
- msg.readInt16("min minutes");
- msg.readInt16("max hours");
- msg.readInt16("max minutes");
- msg.readString(24, "monster name"); // really can be used 51 byte?
-}
-
-void BeingHandler::processBeingFont(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("account id");
- msg.readInt16("font");
-}
-
-void BeingHandler::processBeingMilleniumShield(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("account id");
- msg.readInt16("shields");
- msg.readInt16("unused");
-}
-
-void BeingHandler::processBeingCharm(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("account id");
- msg.readInt16("charm type");
- msg.readInt16("charm count");
-}
-
-void BeingHandler::processBeingViewEquipment(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 45) / 31;
- msg.readString(24, "name");
- msg.readInt16("job");
- msg.readInt16("head");
- msg.readInt16("accessory");
- msg.readInt16("accessory2");
- msg.readInt16("accessory3");
- msg.readInt16("robe");
- msg.readInt16("hair color");
- msg.readInt16("body color");
- msg.readUInt8("gender");
- for (int f = 0; f < count; f ++)
- {
- msg.readInt16("index");
- msg.readInt16("item id");
- msg.readUInt8("item type");
- msg.readInt32("location");
- msg.readInt32("wear state");
- msg.readInt8("refine");
- for (int d = 0; d < 4; d ++)
- msg.readInt16("card");
- msg.readInt32("hire expire date (?)");
- msg.readInt16("equip type");
- msg.readInt16("item sprite number");
- msg.readUInt8("flags");
- }
-}
-
-void BeingHandler::processPvpSet(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processPvpSet")
- const BeingId id = msg.readBeingId("being id");
- const int rank = msg.readInt32("rank");
- msg.readInt32("num");
- if (actorManager)
- {
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- dstBeing->setPvpRank(rank);
- }
- BLOCK_END("BeingHandler::processPvpSet")
-}
-
-void BeingHandler::processNameResponse2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingHandler::processNameResponse2")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processNameResponse2")
- return;
- }
-
- const int len = msg.readInt16("len");
- const BeingId beingId = msg.readBeingId("account ic");
- const std::string str = msg.readString(len - 8, "name");
- Being *const dstBeing = actorManager->findBeing(beingId);
- if (dstBeing)
- {
- if (beingId == localPlayer->getId())
- {
- localPlayer->pingResponse();
- }
- else
- {
- dstBeing->setName(str);
- dstBeing->updateGuild();
- dstBeing->addToCache();
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->updateColors();
-
- if (localPlayer)
- {
- const Party *const party = localPlayer->getParty();
- if (party && party->isMember(dstBeing->getId()))
- {
- PartyMember *const member = party->getMember(
- dstBeing->getId());
-
- if (member)
- member->setName(dstBeing->getName());
- }
- localPlayer->checkNewName(dstBeing);
- }
- }
- }
- BLOCK_END("BeingHandler::processNameResponse2")
-}
-
} // namespace EAthena