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-rw-r--r--src/net/ea/skillhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 5f26a5203..d55404e50 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -39,11 +39,11 @@ SkillHandler::SkillHandler()
void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
- const int skillId = msg.readInt16();
- const int level = msg.readInt16();
- const int sp = msg.readInt16();
- const int range = msg.readInt16();
- const int up = msg.readUInt8();
+ const int skillId = msg.readInt16("skill id");
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const int up = msg.readUInt8("up flag");
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);