diff options
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/skillhandler.cpp (renamed from src/net/ea/specialhandler.cpp) | 12 | ||||
-rw-r--r-- | src/net/ea/skillhandler.h (renamed from src/net/ea/specialhandler.h) | 8 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/skillhandler.cpp index 6f9b346a3..45177f7e6 100644 --- a/src/net/ea/specialhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -20,7 +20,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "net/ea/specialhandler.h" +#include "net/ea/skillhandler.h" #include "logger.h" #include "localplayer.h" @@ -68,16 +68,16 @@ static const unsigned int SKILL_FAILED = 0x00; namespace Ea { -SpecialHandler::SpecialHandler() +SkillHandler::SkillHandler() { } -void SpecialHandler::use(int id A_UNUSED) +void SkillHandler::use(int id A_UNUSED) { // TODO } -void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) +void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; @@ -102,7 +102,7 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) } } -void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) +void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16(); const int level = msg.readInt16(); @@ -118,7 +118,7 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) } } -void SpecialHandler::processSkillFailed(Net::MessageIn &msg) +void SkillHandler::processSkillFailed(Net::MessageIn &msg) { // Action failed (ex. sit because you have not reached the // right level) diff --git a/src/net/ea/specialhandler.h b/src/net/ea/skillhandler.h index 3c3317251..c07cb7c46 100644 --- a/src/net/ea/specialhandler.h +++ b/src/net/ea/skillhandler.h @@ -25,17 +25,17 @@ #include "net/messagein.h" #include "net/net.h" -#include "net/specialhandler.h" +#include "net/skillhandler.h" namespace Ea { -class SpecialHandler : public Net::SpecialHandler +class SkillHandler : public Net::SkillHandler { public: - SpecialHandler(); + SkillHandler(); - A_DELETE_COPY(SpecialHandler) + A_DELETE_COPY(SkillHandler) void handleMessage(Net::MessageIn &msg); |