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-rw-r--r--src/net/ea/beinghandler.cpp31
-rw-r--r--src/net/ea/playerhandler.cpp6
2 files changed, 20 insertions, 17 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index dd38dfdf7..34beab5ad 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -182,13 +182,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (spawnId)
{
- dstBeing->setAction(Being::SPAWN, 0);
+ dstBeing->setAction(BeingAction::SPAWN, 0);
}
else if (visible)
{
dstBeing->clearPath();
dstBeing->setActionTime(tick_time);
- dstBeing->setAction(Being::STAND, 0);
+ dstBeing->setAction(BeingAction::STAND, 0);
}
// Prevent division by 0 when calculating frame
@@ -300,7 +300,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
if (!disguiseId)
{
- dstBeing->setAction(Being::STAND, 0);
+ dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
if (serverVersion < 10)
dstBeing->setDestination(dstX, dstY);
@@ -366,7 +366,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
msg.readInt32(); // Server tick
- dstBeing->setAction(Being::STAND, 0);
+ dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
if (dstBeing->getType() == Being::PLAYER)
@@ -405,9 +405,9 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
if (msg.readInt8() == 1)
{
- if (dstBeing->getCurrentAction() != Being::DEAD)
+ if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
- dstBeing->setAction(Being::DEAD, 0);
+ dstBeing->setAction(BeingAction::DEAD, 0);
dstBeing->recalcSpritesOrder();
}
if (dstBeing->getName() == "Jack O" && killStats)
@@ -443,7 +443,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
player_node->stopAttack();
if (msg.readInt8() == 1)
- dstBeing->setAction(Being::STAND, 0);
+ dstBeing->setAction(BeingAction::STAND, 0);
}
@@ -511,17 +511,17 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
break;
// tmw server can send here garbage?
// if (srcBeing)
-// srcBeing->setAction(Being::DEAD, 0);
+// srcBeing->setAction(BeingAction::DEAD, 0);
case 0x02: // Sit
if (srcBeing)
{
- srcBeing->setAction(Being::SIT, 0);
+ srcBeing->setAction(BeingAction::SIT, 0);
if (srcBeing->getType() == Being::PLAYER)
{
srcBeing->setMoveTime();
if (player_node)
- player_node->imitateAction(srcBeing, Being::SIT);
+ player_node->imitateAction(srcBeing, BeingAction::SIT);
}
}
break;
@@ -529,12 +529,15 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
case 0x03: // Stand up
if (srcBeing)
{
- srcBeing->setAction(Being::STAND, 0);
+ srcBeing->setAction(BeingAction::STAND, 0);
if (srcBeing->getType() == Being::PLAYER)
{
srcBeing->setMoveTime();
if (player_node)
- player_node->imitateAction(srcBeing, Being::STAND);
+ {
+ player_node->imitateAction(srcBeing,
+ BeingAction::STAND);
+ }
}
}
break;
@@ -702,8 +705,8 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
const uint16_t x = msg.readInt16();
const uint16_t y = msg.readInt16();
dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == Being::MOVE)
- dstBeing->setAction(Being::STAND, 0);
+ if (dstBeing->getCurrentAction() == BeingAction::MOVE)
+ dstBeing->setAction(BeingAction::STAND, 0);
}
}
}
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index b299edd5f..efaee8857 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -203,7 +203,7 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
}
}
- player_node->setAction(Being::STAND, 0);
+ player_node->setAction(BeingAction::STAND, 0);
player_node->setTileCoords(x, y);
player_node->updatePets();
player_node->navigateClean();
@@ -400,9 +400,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
deathNotice = new OkDialog(_("Message"),
DeadDB::getRandomString(), DIALOG_OK, false);
deathNotice->addActionListener(&deathListener);
- if (player_node->getCurrentAction() != Being::DEAD)
+ if (player_node->getCurrentAction() != BeingAction::DEAD)
{
- player_node->setAction(Being::DEAD, 0);
+ player_node->setAction(BeingAction::DEAD, 0);
player_node->recalcSpritesOrder();
}
}