diff options
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 171 |
1 files changed, 0 insertions, 171 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 99fffac86..d723efc54 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -23,51 +23,15 @@ #include "net/ea/skillhandler.h" #include "logger.h" -#include "notifymanager.h" -#include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" -#include "utils/gettext.h" -#include "utils/stringutils.h" - #include "net/messagein.h" -#include "resources/notifytypes.h" - #include "debug.h" -/** job dependend identifiers (?) */ -static const unsigned int SKILL_BASIC = 0x0001; -static const unsigned int SKILL_WARP = 0x001b; -static const unsigned int SKILL_STEAL = 0x0032; -static const unsigned int SKILL_ENVENOM = 0x0034; - -/** basic skills identifiers */ -static const unsigned int BSKILL_TRADE = 0x0000; -static const unsigned int BSKILL_EMOTE = 0x0001; -static const unsigned int BSKILL_SIT = 0x0002; -static const unsigned int BSKILL_CREATECHAT = 0x0003; -static const unsigned int BSKILL_JOINPARTY = 0x0004; -static const unsigned int BSKILL_SHOUT = 0x0005; - -/** reasons why action failed */ -static const unsigned int RFAIL_SKILLDEP = 0x00; -static const unsigned int RFAIL_INSUFSP = 0x01; -static const unsigned int RFAIL_INSUFHP = 0x02; -static const unsigned int RFAIL_NOMEMO = 0x03; -static const unsigned int RFAIL_SKILLDELAY = 0x04; -static const unsigned int RFAIL_ZENY = 0x05; -static const unsigned int RFAIL_WEAPON = 0x06; -static const unsigned int RFAIL_REDGEM = 0x07; -static const unsigned int RFAIL_BLUEGEM = 0x08; -static const unsigned int RFAIL_OVERWEIGHT = 0x09; - -/** should always be zero if failed */ -static const unsigned int SKILL_FAILED = 0x00; - namespace Ea { @@ -98,139 +62,4 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) } } -void SkillHandler::processSkillFailed(Net::MessageIn &msg) -{ - // Action failed (ex. sit because you have not reached the - // right level) - const int skillId = msg.readInt16(); - const int16_t bskill = msg.readInt16(); - msg.readInt16(); // btype - const signed char success = msg.readUInt8(); - const signed char reason = msg.readUInt8(); - if (success != static_cast<int>(SKILL_FAILED) - && bskill == static_cast<int>(BSKILL_EMOTE)) - { - logger->log("Action: %d/%d", bskill, success); - } - - std::string txt; - if (success == static_cast<int>(SKILL_FAILED) - && skillId == static_cast<int>(SKILL_BASIC)) - { - if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE) - && reason == static_cast<int>(RFAIL_SKILLDEP)) - { - localPlayer->stopAdvert(); - } - - switch (bskill) - { - case BSKILL_TRADE: - // TRANSLATORS: error message - txt = _("Trade failed!"); - break; - case BSKILL_EMOTE: - // TRANSLATORS: error message - txt = _("Emote failed!"); - break; - case BSKILL_SIT: - // TRANSLATORS: error message - txt = _("Sit failed!"); - break; - case BSKILL_CREATECHAT: - // TRANSLATORS: error message - txt = _("Chat creating failed!"); - break; - case BSKILL_JOINPARTY: - // TRANSLATORS: error message - txt = _("Could not join party!"); - break; - case BSKILL_SHOUT: - // TRANSLATORS: error message - txt = _("Cannot shout!"); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: bskill " - + toString(bskill)); - break; - } - - txt.append(" "); - - switch (reason) - { - case RFAIL_SKILLDEP: - // TRANSLATORS: error message - txt.append(_("You have not yet reached a high enough lvl!")); - break; - case RFAIL_INSUFHP: - // TRANSLATORS: error message - txt.append(_("Insufficient HP!")); - break; - case RFAIL_INSUFSP: - // TRANSLATORS: error message - txt.append(_("Insufficient SP!")); - break; - case RFAIL_NOMEMO: - // TRANSLATORS: error message - txt.append(_("You have no memos!")); - break; - case RFAIL_SKILLDELAY: - // TRANSLATORS: error message - txt.append(_("You cannot do that right now!")); - break; - case RFAIL_ZENY: - // TRANSLATORS: error message - txt.append(_("Seems you need more money... ;-)")); - break; - case RFAIL_WEAPON: - // TRANSLATORS: error message - txt.append(_("You cannot use this skill with that " - "kind of weapon!")); - break; - case RFAIL_REDGEM: - // TRANSLATORS: error message - txt.append(_("You need another red gem!")); - break; - case RFAIL_BLUEGEM: - // TRANSLATORS: error message - txt.append(_("You need another blue gem!")); - break; - case RFAIL_OVERWEIGHT: - // TRANSLATORS: error message - txt.append(_("You're carrying to much to do this!")); - break; - default: - // TRANSLATORS: error message - txt.append(_("Huh? What's that?")); - logger->log("QQQ SMSG_SKILL_FAILED: reason " - + toString(reason)); - break; - } - } - else - { - switch (skillId) - { - case SKILL_WARP : - // TRANSLATORS: error message - txt = _("Warp failed..."); - break; - case SKILL_STEAL : - // TRANSLATORS: error message - txt = _("Could not steal anything..."); - break; - case SKILL_ENVENOM : - // TRANSLATORS: error message - txt = _("Poison had no effect..."); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: skillId " - + toString(skillId)); - break; - } - } - - NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); -} } // namespace Ea |