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-rw-r--r--src/net/ea/skillhandler.cpp171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 99fffac86..d723efc54 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -23,51 +23,15 @@
#include "net/ea/skillhandler.h"
#include "logger.h"
-#include "notifymanager.h"
-#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
#include "net/messagein.h"
-#include "resources/notifytypes.h"
-
#include "debug.h"
-/** job dependend identifiers (?) */
-static const unsigned int SKILL_BASIC = 0x0001;
-static const unsigned int SKILL_WARP = 0x001b;
-static const unsigned int SKILL_STEAL = 0x0032;
-static const unsigned int SKILL_ENVENOM = 0x0034;
-
-/** basic skills identifiers */
-static const unsigned int BSKILL_TRADE = 0x0000;
-static const unsigned int BSKILL_EMOTE = 0x0001;
-static const unsigned int BSKILL_SIT = 0x0002;
-static const unsigned int BSKILL_CREATECHAT = 0x0003;
-static const unsigned int BSKILL_JOINPARTY = 0x0004;
-static const unsigned int BSKILL_SHOUT = 0x0005;
-
-/** reasons why action failed */
-static const unsigned int RFAIL_SKILLDEP = 0x00;
-static const unsigned int RFAIL_INSUFSP = 0x01;
-static const unsigned int RFAIL_INSUFHP = 0x02;
-static const unsigned int RFAIL_NOMEMO = 0x03;
-static const unsigned int RFAIL_SKILLDELAY = 0x04;
-static const unsigned int RFAIL_ZENY = 0x05;
-static const unsigned int RFAIL_WEAPON = 0x06;
-static const unsigned int RFAIL_REDGEM = 0x07;
-static const unsigned int RFAIL_BLUEGEM = 0x08;
-static const unsigned int RFAIL_OVERWEIGHT = 0x09;
-
-/** should always be zero if failed */
-static const unsigned int SKILL_FAILED = 0x00;
-
namespace Ea
{
@@ -98,139 +62,4 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
}
}
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16();
- const int16_t bskill = msg.readInt16();
- msg.readInt16(); // btype
- const signed char success = msg.readUInt8();
- const signed char reason = msg.readUInt8();
- if (success != static_cast<int>(SKILL_FAILED)
- && bskill == static_cast<int>(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string txt;
- if (success == static_cast<int>(SKILL_FAILED)
- && skillId == static_cast<int>(SKILL_BASIC))
- {
- if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
- && reason == static_cast<int>(RFAIL_SKILLDEP))
- {
- localPlayer->stopAdvert();
- }
-
- switch (bskill)
- {
- case BSKILL_TRADE:
- // TRANSLATORS: error message
- txt = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- // TRANSLATORS: error message
- txt = _("Emote failed!");
- break;
- case BSKILL_SIT:
- // TRANSLATORS: error message
- txt = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- // TRANSLATORS: error message
- txt = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- // TRANSLATORS: error message
- txt = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- // TRANSLATORS: error message
- txt = _("Cannot shout!");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: bskill "
- + toString(bskill));
- break;
- }
-
- txt.append(" ");
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- // TRANSLATORS: error message
- txt.append(_("You have not yet reached a high enough lvl!"));
- break;
- case RFAIL_INSUFHP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient HP!"));
- break;
- case RFAIL_INSUFSP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient SP!"));
- break;
- case RFAIL_NOMEMO:
- // TRANSLATORS: error message
- txt.append(_("You have no memos!"));
- break;
- case RFAIL_SKILLDELAY:
- // TRANSLATORS: error message
- txt.append(_("You cannot do that right now!"));
- break;
- case RFAIL_ZENY:
- // TRANSLATORS: error message
- txt.append(_("Seems you need more money... ;-)"));
- break;
- case RFAIL_WEAPON:
- // TRANSLATORS: error message
- txt.append(_("You cannot use this skill with that "
- "kind of weapon!"));
- break;
- case RFAIL_REDGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another red gem!"));
- break;
- case RFAIL_BLUEGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another blue gem!"));
- break;
- case RFAIL_OVERWEIGHT:
- // TRANSLATORS: error message
- txt.append(_("You're carrying to much to do this!"));
- break;
- default:
- // TRANSLATORS: error message
- txt.append(_("Huh? What's that?"));
- logger->log("QQQ SMSG_SKILL_FAILED: reason "
- + toString(reason));
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- // TRANSLATORS: error message
- txt = _("Warp failed...");
- break;
- case SKILL_STEAL :
- // TRANSLATORS: error message
- txt = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- // TRANSLATORS: error message
- txt = _("Poison had no effect...");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: skillId "
- + toString(skillId));
- break;
- }
- }
-
- NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
-}
} // namespace Ea