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-rw-r--r--src/net/ea/playerhandler.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 3c8627f4b..309888d50 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -91,43 +91,70 @@ static const char *randomDeathMessage()
{
static const char *const deadMsg[] =
{
+ // TRANSLATORS: death message
N_("You are dead."),
+ // TRANSLATORS: death message
N_("We regret to inform you that your character was killed in "
"battle."),
+ // TRANSLATORS: death message
N_("You are not that alive anymore."),
+ // TRANSLATORS: death message
N_("The cold hands of the grim reaper are grabbing for your soul."),
+ // TRANSLATORS: death message
N_("Game Over!"),
+ // TRANSLATORS: death message
N_("Insert coin to continue."),
+ // TRANSLATORS: death message
N_("No, kids. Your character did not really die. It... "
"err... went to a better place."),
+ // TRANSLATORS: death message
N_("Your plan of breaking your enemies weapon by "
"bashing it with your throat failed."),
+ // TRANSLATORS: death message
N_("I guess this did not run too well."),
// NetHack reference:
+ // TRANSLATORS: death message
N_("Do you want your possessions identified?"),
// Secret of Mana reference:
+ // TRANSLATORS: death message
N_("Sadly, no trace of you was ever found..."),
// Final Fantasy VI reference:
+ // TRANSLATORS: death message
N_("Annihilated."),
// Earthbound reference:
+ // TRANSLATORS: death message
N_("Looks like you got your head handed to you."),
// Leisure Suit Larry 1 reference:
+ // TRANSLATORS: death message
N_("You screwed up again, dump your body down the tubes "
"and get you another one."),
// Monty Python references (Dead Parrot sketch mostly):
+ // TRANSLATORS: death message
N_("You're not dead yet. You're just resting."),
+ // TRANSLATORS: death message
N_("You are no more."),
+ // TRANSLATORS: death message
N_("You have ceased to be."),
+ // TRANSLATORS: death message
N_("You've expired and gone to meet your maker."),
+ // TRANSLATORS: death message
N_("You're a stiff."),
+ // TRANSLATORS: death message
N_("Bereft of life, you rest in peace."),
+ // TRANSLATORS: death message
N_("If you weren't so animated, you'd be pushing up the daisies."),
+ // TRANSLATORS: death message
N_("Your metabolic processes are now history."),
+ // TRANSLATORS: death message
N_("You're off the twig."),
+ // TRANSLATORS: death message
N_("You've kicked the bucket."),
+ // TRANSLATORS: death message
N_("You've shuffled off your mortal coil, run down the "
"curtain and joined the bleedin' choir invisibile."),
+ // TRANSLATORS: death message
N_("You are an ex-player."),
+ // TRANSLATORS: death message
N_("You're pining for the fjords.")
};
@@ -332,7 +359,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
if (value >= max && total < max)
{
weightNoticeTime = cur_time + 5;
+ // TRANSLATORS: message header
weightNotice = new OkDialog(_("Message"),
+ // TRANSLATORS: weight message
_("You are carrying more than "
"half your weight. You are "
"unable to regain health."), DIALOG_OK, false);
@@ -342,7 +371,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
else if (value < max && total >= max)
{
weightNoticeTime = cur_time + 5;
+ // TRANSLATORS: message header
weightNotice = new OkDialog(_("Message"),
+ // TRANSLATORS: weight message
_("You are carrying less than "
"half your weight. You "
"can regain health."), DIALOG_OK, false);
@@ -424,6 +455,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
if (PlayerInfo::getAttribute(PlayerInfo::HP) == 0 && !deathNotice)
{
+ // TRANSLATORS: message header
deathNotice = new OkDialog(_("Message"),
randomDeathMessage(), DIALOG_OK, false);
deathNotice->addActionListener(&deathListener);