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-rw-r--r--src/net/ea/playerhandler.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 437f1fe27..e365ccdfe 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -99,22 +99,6 @@ Vector PlayerHandler::getDefaultWalkSpeed() const
return Vector(150, 150, 0);
}
-void PlayerHandler::processWalkResponse(Net::MessageIn &msg)
-{
- BLOCK_START("PlayerHandler::processWalkResponse")
- /*
- * This client assumes that all walk messages succeed,
- * and that the server will send a correction notice
- * otherwise.
- */
- uint16_t srcX, srcY, dstX, dstY;
- msg.readInt32(); // tick
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- if (localPlayer)
- localPlayer->setRealPos(dstX, dstY);
- BLOCK_END("PlayerHandler::processWalkResponse")
-}
-
void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerWarp")