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-rw-r--r--src/net/ea/playerhandler.cpp84
1 files changed, 3 insertions, 81 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 446766b56..2d477ad4a 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -35,6 +35,8 @@
#include "gui/statuswindow.h"
#include "gui/viewport.h"
+#include "resources/deaddb.h"
+
#include "net/npchandler.h"
#include "net/ea/eaprotocol.h"
@@ -86,86 +88,6 @@ namespace
} // anonymous namespace
-static const char *randomDeathMessage()
-{
- static const char *const deadMsg[] =
- {
- // TRANSLATORS: death message
- N_("You are dead."),
- // TRANSLATORS: death message
- N_("We regret to inform you that your character was killed in "
- "battle."),
- // TRANSLATORS: death message
- N_("You are not that alive anymore."),
- // TRANSLATORS: death message
- N_("The cold hands of the grim reaper are grabbing for your soul."),
- // TRANSLATORS: death message
- N_("Game Over!"),
- // TRANSLATORS: death message
- N_("Insert coin to continue."),
- // TRANSLATORS: death message
- N_("No, kids. Your character did not really die. It... "
- "err... went to a better place."),
- // TRANSLATORS: death message
- N_("Your plan of breaking your enemies weapon by "
- "bashing it with your throat failed."),
- // TRANSLATORS: death message
- N_("I guess this did not run too well."),
- // NetHack reference:
- // TRANSLATORS: death message
- N_("Do you want your possessions identified?"),
- // Secret of Mana reference:
- // TRANSLATORS: death message
- N_("Sadly, no trace of you was ever found..."),
- // Final Fantasy VI reference:
- // TRANSLATORS: death message
- N_("Annihilated."),
- // Earthbound reference:
- // TRANSLATORS: death message
- N_("Looks like you got your head handed to you."),
- // Leisure Suit Larry 1 reference:
- // TRANSLATORS: death message
- N_("You screwed up again, dump your body down the tubes "
- "and get you another one."),
- // Monty Python references (Dead Parrot sketch mostly):
- // TRANSLATORS: death message
- N_("You're not dead yet. You're just resting."),
- // TRANSLATORS: death message
- N_("You are no more."),
- // TRANSLATORS: death message
- N_("You have ceased to be."),
- // TRANSLATORS: death message
- N_("You've expired and gone to meet your maker."),
- // TRANSLATORS: death message
- N_("You're a stiff."),
- // TRANSLATORS: death message
- N_("Bereft of life, you rest in peace."),
- // TRANSLATORS: death message
- N_("If you weren't so animated, you'd be pushing up the daisies."),
- // TRANSLATORS: death message
- N_("Your metabolic processes are now history."),
- // TRANSLATORS: death message
- N_("You're off the twig."),
- // TRANSLATORS: death message
- N_("You've kicked the bucket."),
- // TRANSLATORS: death message
- N_("You've shuffled off your mortal coil, run down the "
- "curtain and joined the bleedin' choir invisibile."),
- // TRANSLATORS: death message
- N_("You are an ex-player."),
- // TRANSLATORS: death message
- N_("You're pining for the fjords.")
- };
-
- const int sz = sizeof(deadMsg);
- if (!sz)
- return gettext(deadMsg[0]);
-
- const int random = static_cast<int>(rand() % (sz
- / sizeof(deadMsg[0])));
- return gettext(deadMsg[random]);
-}
-
namespace Ea
{
@@ -468,7 +390,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
{
// TRANSLATORS: message header
deathNotice = new OkDialog(_("Message"),
- randomDeathMessage(), DIALOG_OK, false);
+ DeadDB::getRandomString(), DIALOG_OK, false);
deathNotice->addActionListener(&deathListener);
if (player_node->getCurrentAction() != Being::DEAD)
{