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Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp119
1 files changed, 75 insertions, 44 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 4c6e894c9..130b31046 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -362,48 +362,60 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0029:
- PlayerInfo::setStatBase(EA_ATK, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_ATK), value);
PlayerInfo::updateAttrs();
break;
case 0x002a:
- PlayerInfo::setStatMod(EA_ATK, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_ATK), value);
PlayerInfo::updateAttrs();
break;
case 0x002b:
- PlayerInfo::setStatBase(EA_MATK, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_MATK), value);
break;
case 0x002c:
- PlayerInfo::setStatMod(EA_MATK, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_MATK), value);
break;
case 0x002d:
- PlayerInfo::setStatBase(EA_DEF, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_DEF), value);
break;
case 0x002e:
- PlayerInfo::setStatMod(EA_DEF, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_DEF), value);
break;
case 0x002f:
- PlayerInfo::setStatBase(EA_MDEF, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_MDEF), value);
break;
case 0x0030:
- PlayerInfo::setStatMod(EA_MDEF, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_MDEF), value);
break;
case 0x0031:
- PlayerInfo::setStatBase(EA_HIT, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_HIT), value);
break;
case 0x0032:
- PlayerInfo::setStatBase(EA_FLEE, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_FLEE), value);
break;
case 0x0033:
- PlayerInfo::setStatMod(EA_FLEE, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_FLEE), value);
break;
case 0x0034:
- PlayerInfo::setStatBase(EA_CRIT, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_CRIT), value);
break;
case 0x0035:
@@ -414,7 +426,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0037:
- PlayerInfo::setStatBase(EA_JOB, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), value);
break;
case 500:
@@ -445,8 +458,10 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32());
break;
case 0x0002:
- PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(),
- PlayerInfo::getStatExperience(EA_JOB).second);
+ PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), msg.readInt32(),
+ PlayerInfo::getStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB)).second);
break;
case 0x0014:
{
@@ -470,8 +485,9 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
- PlayerInfo::setStatExperience(EA_JOB,
- PlayerInfo::getStatExperience(EA_JOB).first,
+ PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), PlayerInfo::getStatExperience(
+ static_cast<PlayerInfo::Attribute>(EA_JOB)).first,
msg.readInt32());
break;
default:
@@ -486,8 +502,10 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
int base = msg.readInt32();
int bonus = msg.readInt32();
- PlayerInfo::setStatBase(type, base, false);
- PlayerInfo::setStatMod(type, bonus);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ type), base, false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ type), bonus);
if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY)
PlayerInfo::updateAttrs();
}
@@ -500,14 +518,15 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
if (ok != 1)
{
- int oldValue = PlayerInfo::getStatBase(type);
+ int oldValue = PlayerInfo::getStatBase(
+ static_cast<PlayerInfo::Attribute>(type));
int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS);
points += oldValue - value;
PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points);
SERVER_NOTICE(_("Cannot raise skill!"))
}
- PlayerInfo::setStatBase(type, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(type), value);
}
void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
@@ -515,69 +534,80 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16());
int val = msg.readInt8();
- PlayerInfo::setStatBase(EA_STR, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_STR), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_STR, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_AGI, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_AGI), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_AGI, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_VIT, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_VIT), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_VIT, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_INT, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_INT), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_INT, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_DEX, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEX), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_DEX, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_LUK, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_LUK), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_LUK, msg.readInt8());
else
msg.readInt8();
- PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_ATK, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_ATK),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_ATK),
+ msg.readInt16());
PlayerInfo::updateAttrs();
val = msg.readInt16();
- PlayerInfo::setStatBase(EA_MATK, val, false);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MATK),
+ val, false);
val = msg.readInt16();
- PlayerInfo::setStatMod(EA_MATK, val);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MATK), val);
- PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_DEF, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEF),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_DEF),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_MDEF, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MDEF),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MDEF),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_HIT, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_HIT),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_FLEE, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_FLEE),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_FLEE),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_CRIT, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_CRIT),
+ msg.readInt16());
msg.readInt16(); // manner
}
@@ -635,17 +665,18 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg)
bool PlayerHandler::canUseMagic() const
{
- return PlayerInfo::getStatEffective(EA_MATK) > 0;
+ return PlayerInfo::getStatEffective(static_cast<PlayerInfo::Attribute>(
+ EA_MATK)) > 0;
}
-int PlayerHandler::getJobLocation() const
+PlayerInfo::Attribute PlayerHandler::getJobLocation() const
{
- return EA_JOB;
+ return static_cast<PlayerInfo::Attribute>(EA_JOB);
}
-int PlayerHandler::getAttackLocation() const
+PlayerInfo::Attribute PlayerHandler::getAttackLocation() const
{
- return EA_ATK;
+ return static_cast<PlayerInfo::Attribute>(EA_ATK);
}
} // namespace Ea