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-rw-r--r--src/net/ea/inventoryrecv.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
index 9cc43e42a..51ac4c6e5 100644
--- a/src/net/ea/inventoryrecv.cpp
+++ b/src/net/ea/inventoryrecv.cpp
@@ -50,7 +50,7 @@ namespace Ea
namespace InventoryRecv
{
EquipBackend mEquips;
- InventoryItems mInventoryItems;
+ InventoryItems mStorageItems;
Inventory *mStorage = nullptr;
PickupQueue mSentPickups;
bool mDebugInventory = true;
@@ -99,7 +99,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
if (mStorage == nullptr)
mStorage = new Inventory(InventoryType::Storage, size);
- FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems)
+ FOR_EACH (Ea::InventoryItems::const_iterator, it, mStorageItems)
{
mStorage->setItem((*it).slot,
(*it).id,
@@ -113,7 +113,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
(*it).equip,
Equipped_false);
}
- mInventoryItems.clear();
+ mStorageItems.clear();
if (storageWindow == nullptr)
{