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Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 6f5da6106..21087d355 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -121,11 +121,11 @@ size_t InventoryHandler::getSize(const int type) const
case Inventory::INVENTORY:
return 100;
case Inventory::STORAGE:
- return 0; // Comes from server after items
+ return 0; // Comes from server after items
case Inventory::TRADE:
return 12;
case GUILD_STORAGE:
- return 0; // Comes from server after items
+ return 0; // Comes from server after items
default:
return 0;
}
@@ -279,9 +279,9 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
msg.readInt8(); // attribute
const int refine = msg.readInt8();
for (int i = 0; i < 4; i++)
- msg.readInt16(); // cards[i]
+ msg.readInt16(); // cards[i]
const int equipType = msg.readInt16();
- msg.readInt8(); // itemType
+ msg.readInt8(); // itemType
const ItemInfo &itemInfo = ItemDB::get(itemId);
const unsigned char err = msg.readInt8();
@@ -351,7 +351,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) const
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16() - INVENTORY_OFFSET;
- msg.readInt16(); // item id
+ msg.readInt16(); // item id
msg.readInt32(); // id
const int amount = msg.readInt16();
msg.readInt8(); // type
@@ -402,8 +402,8 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
* server. It always comes after the two SMSG_PLAYER_STORAGE_...
* packets that update storage contents.
*/
- msg.readInt16(); // Used count
- const int size = msg.readInt16(); // Max size
+ msg.readInt16(); // Used count
+ const int size = msg.readInt16(); // Max size
if (!mStorage)
mStorage = new Inventory(Inventory::STORAGE, size);
@@ -429,7 +429,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
msg.readInt8(); // attribute
const int refine = msg.readInt8();
for (int i = 0; i < 4; i++)
- msg.readInt16(); // card i
+ msg.readInt16(); // card i
if (Item *const item = mStorage->getItem(index))
{
@@ -483,7 +483,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
- msg.readInt16(); // length
+ msg.readInt16(); // length
Equipment *const equipment = PlayerInfo::getEquipment();
if (equipment && !equipment->getBackend())
{ // look like SMSG_PLAYER_INVENTORY was not received
@@ -499,11 +499,11 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
const int itemType = msg.readInt8(); // type
unsigned char identified = msg.readInt8(); // identify flag
- msg.readInt16(); // equip type
+ msg.readInt16(); // equip type
const int equipType = msg.readInt16();
msg.readInt8(); // attribute
const int refine = msg.readInt8();
- msg.skip(8); // card
+ msg.skip(8); // card
if (mDebugInventory)
{
@@ -522,7 +522,6 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
if (equipType)
mEquips.setEquipment(getSlot(equipType), index);
-
}
}
@@ -540,7 +539,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
{
- msg.readInt16(); // inder val - INVENTORY_OFFSET;
+ msg.readInt16(); // inder val - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
const int flag = msg.readInt8();
@@ -573,4 +572,4 @@ void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
miniStatusWindow->updateArrows();
}
-} // namespace Ea
+} // namespace Ea