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Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 788b7f0fc..d2a1fb4f0 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -78,8 +78,8 @@ namespace Ea
InventoryHandler::InventoryHandler()
{
- mStorage = 0;
- mStorageWindow = 0;
+ mStorage = nullptr;
+ mStorageWindow = nullptr;
mDebugInventory = true;
}
@@ -88,11 +88,11 @@ InventoryHandler::~InventoryHandler()
if (mStorageWindow)
{
mStorageWindow->close();
- mStorageWindow = 0;
+ mStorageWindow = nullptr;
}
delete mStorage;
- mStorage = 0;
+ mStorage = nullptr;
}
bool InventoryHandler::canSplit(const Item *item A_UNUSED) const
@@ -164,7 +164,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
int index, amount, itemId, arrow;
int cards[4], itemType;
unsigned char identified;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -279,7 +279,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
unsigned char identified;
int floorId;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -345,7 +345,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
int index, amount;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -367,7 +367,7 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
{
int index, amount;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -392,7 +392,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
{
int index, amount;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -499,13 +499,13 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
{
// Storage access has been closed
// Storage window deletes itself
- mStorageWindow = 0;
+ mStorageWindow = nullptr;
if (mStorage)
mStorage->clear();
delete mStorage;
- mStorage = 0;
+ mStorage = nullptr;
}
void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
@@ -514,7 +514,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
int number;
unsigned char identified;
- Inventory *inventory = 0;
+ Inventory *inventory = nullptr;
if (player_node)
inventory = PlayerInfo::getInventory();