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Diffstat (limited to 'src/net/ea/equipbackend.h')
-rw-r--r--src/net/ea/equipbackend.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h
index 7641a5a2e..49d2b0377 100644
--- a/src/net/ea/equipbackend.h
+++ b/src/net/ea/equipbackend.h
@@ -51,7 +51,7 @@ class EquipBackend final : public Equipment::Backend
return nullptr;
const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
+ if (inv != nullptr)
return inv->getItem(invyIndex);
else
return nullptr;
@@ -60,14 +60,14 @@ class EquipBackend final : public Equipment::Backend
void clear() override final
{
Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
+ if (inv == nullptr)
return;
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
if (mEquipment[i] != -1)
{
Item* item = inv->getItem(i);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_false);
}
@@ -78,7 +78,7 @@ class EquipBackend final : public Equipment::Backend
void setEquipment(const int index, const int inventoryIndex)
{
Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
+ if (inv == nullptr)
return;
if (index < 0 || index >= EQUIPMENT_SIZE)
@@ -87,17 +87,17 @@ class EquipBackend final : public Equipment::Backend
// Unequip existing item
Item *item = inv->getItem(mEquipment[index]);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_false);
// not checking index because it must be safe
mEquipment[index] = inventoryIndex;
item = inv->getItem(inventoryIndex);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_true);
- if (inventoryWindow)
+ if (inventoryWindow != nullptr)
inventoryWindow->updateButtons();
}