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-rw-r--r--src/net/ea/equipbackend.h109
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diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_EQUIPBACKEND_H
-#define NET_EA_EQUIPBACKEND_H
-
-#include "resources/item/item.h"
-
-#include "being/playerinfo.h"
-
-#include "const/equipment.h"
-
-#include "gui/windows/inventorywindow.h"
-
-namespace Ea
-{
-
-class EquipBackend final : public Equipment::Backend
-{
- public:
- EquipBackend()
- {
- memset(mEquipment, -1, sizeof(mEquipment));
- }
-
- A_DELETE_COPY(EquipBackend)
-
- Item *getEquipment(const int index) const override final A_WARN_UNUSED
- {
- int invyIndex = mEquipment[index];
- if (invyIndex == -1)
- return nullptr;
-
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv != nullptr)
- return inv->getItem(invyIndex);
- return nullptr;
- }
-
- void clear() override final
- {
- Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
- {
- if (mEquipment[i] != -1)
- {
- Item* item = inv->getItem(i);
- if (item != nullptr)
- item->setEquipped(Equipped_false);
- }
-
- mEquipment[i] = -1;
- }
- }
-
- void setEquipment(const int index, const int inventoryIndex)
- {
- Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
-
- if (index < 0 || index >= EQUIPMENT_SIZE)
- return;
-
- // Unequip existing item
- Item *item = inv->getItem(mEquipment[index]);
-
- if (item != nullptr)
- item->setEquipped(Equipped_false);
-
- // not checking index because it must be safe
- mEquipment[index] = inventoryIndex;
-
- item = inv->getItem(inventoryIndex);
- if (item != nullptr)
- item->setEquipped(Equipped_true);
-
- if (inventoryWindow != nullptr)
- inventoryWindow->updateButtons();
- }
-
- private:
- int mEquipment[EQUIPMENT_SIZE];
-};
-
-} // namespace Ea
-
-#endif // NET_EA_EQUIPBACKEND_H