diff options
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index f5df5c55c..8750efcf0 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -87,8 +87,8 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const { being->updateFromCache(); requestNameById(id); - if (player_node) - player_node->checkNewName(being); + if (localPlayer) + localPlayer->checkNewName(being); } if (type == ActorType::PLAYER) { @@ -141,7 +141,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option const int16_t job = msg.readInt16(); // class int disguiseId = 0; - if (id == player_node->getId() && job >= 1000) + if (id == localPlayer->getId() && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); @@ -212,8 +212,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint8_t hairStyle = msg.readUInt8(); const uint8_t look = msg.readUInt8(); dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorType::MONSTER && player_node) - player_node->checkNewName(dstBeing); + if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); const uint16_t headBottom = msg.readInt16(); @@ -412,7 +412,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) void BeingHandler::processBeingRemove(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processBeingRemove") - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) { BLOCK_END("BeingHandler::processBeingRemove") return; @@ -428,12 +428,12 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const return; } - player_node->followMoveTo(dstBeing, player_node->getNextDestX(), - player_node->getNextDestY()); + localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(), + localPlayer->getNextDestY()); // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(true); + if (dstBeing == localPlayer->getTarget()) + localPlayer->stopAttack(true); if (msg.readUInt8() == 1U) { @@ -462,7 +462,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processBeingResurrect") - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) { BLOCK_END("BeingHandler::processBeingResurrect") return; @@ -479,8 +479,8 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const } // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(); + if (dstBeing == localPlayer->getTarget()) + localPlayer->stopAttack(); if (msg.readUInt8() == 1U) dstBeing->setAction(BeingAction::STAND, 0); @@ -569,8 +569,8 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); - if (player_node) - player_node->imitateAction(srcBeing, BeingAction::SIT); + if (localPlayer) + localPlayer->imitateAction(srcBeing, BeingAction::SIT); } } break; @@ -582,9 +582,9 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); - if (player_node) + if (localPlayer) { - player_node->imitateAction(srcBeing, + localPlayer->imitateAction(srcBeing, BeingAction::STAND); } } @@ -636,7 +636,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processBeingEmotion") - if (!player_node || !actorManager) + if (!localPlayer || !actorManager) { BLOCK_END("BeingHandler::processBeingEmotion") return; @@ -655,7 +655,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const if (emote) { dstBeing->setEmote(emote, 0); - player_node->imitateEmote(dstBeing, emote); + localPlayer->imitateEmote(dstBeing, emote); } } if (dstBeing->getType() == ActorType::PLAYER) @@ -666,7 +666,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const void BeingHandler::processNameResponse(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processNameResponse") - if (!player_node || !actorManager) + if (!localPlayer || !actorManager) { BLOCK_END("BeingHandler::processNameResponse") return; @@ -677,9 +677,9 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const if (dstBeing) { - if (beingId == player_node->getId()) + if (beingId == localPlayer->getId()) { - player_node->pingResponse(); + localPlayer->pingResponse(); } else { @@ -690,9 +690,9 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); - if (player_node) + if (localPlayer) { - const Party *const party = player_node->getParty(); + const Party *const party = localPlayer->getParty(); if (party && party->isMember(dstBeing->getId())) { PartyMember *const member = party->getMember( @@ -701,7 +701,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const if (member) member->setName(dstBeing->getName()); } - player_node->checkNewName(dstBeing); + localPlayer->checkNewName(dstBeing); } } } @@ -773,15 +773,15 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU); dstBeing->setDirection(dir); - if (player_node) - player_node->imitateDirection(dstBeing, dir); + if (localPlayer) + localPlayer->imitateDirection(dstBeing, dir); BLOCK_END("BeingHandler::processBeingChangeDirection") } void BeingHandler::processPlayerStop(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processPlayerStop") - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) { BLOCK_END("BeingHandler::processPlayerStop") return; @@ -789,7 +789,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const const int id = msg.readInt32(); - if (mSync || id != player_node->getId()) + if (mSync || id != localPlayer->getId()) { Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) @@ -814,8 +814,8 @@ void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED) * a target (out of range, obstruction in line of fire). * We can safely ignore this... */ - if (player_node) - player_node->fixAttackTarget(); + if (localPlayer) + localPlayer->fixAttackTarget(); BLOCK_END("BeingHandler::processPlayerStop") } |