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-rw-r--r--src/net/battlegroundhandler.h60
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diff --git a/src/net/battlegroundhandler.h b/src/net/battlegroundhandler.h
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--- a/src/net/battlegroundhandler.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_BATTLEGROUNDHANDLER_H
-#define NET_BATTLEGROUNDHANDLER_H
-
-#include "enums/net/battlegroundtype.h"
-
-#include <string>
-
-#include "localconsts.h"
-
-namespace Net
-{
-
-class BattleGroundHandler notfinal
-{
- public:
- BattleGroundHandler()
- { }
-
- A_DELETE_COPY(BattleGroundHandler)
-
- virtual ~BattleGroundHandler()
- { }
-
- virtual void registerBg(const BattleGroundTypeT &type,
- const std::string &name) const = 0;
-
- virtual void rekoveRequest(const std::string &name) const = 0;
-
- virtual void beginAck(const bool result,
- const std::string &bgName,
- const std::string &gameName) const = 0;
-
- virtual void checkState(const std::string &name) const = 0;
-};
-
-} // namespace Net
-
-extern Net::BattleGroundHandler *battleGroundHandler;
-
-#endif // NET_BATTLEGROUNDHANDLER_H