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-rw-r--r--src/mobileopenglgraphics.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp
index 3498010c4..f447655e4 100644
--- a/src/mobileopenglgraphics.cpp
+++ b/src/mobileopenglgraphics.cpp
@@ -281,7 +281,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height,
desiredWidth, desiredHeight);
- if (smooth) // A basic smooth effect...
+ if (smooth) // A basic smooth effect...
{
setColorAlpha(0.2f);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
@@ -347,22 +347,22 @@ void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
const float texX2 = static_cast<float>(srcX + width) / tw;
- mFloatTexArray[vp + 0] = texX1; //1
+ mFloatTexArray[vp + 0] = texX1; // 1
mFloatTexArray[vp + 1] = texY1;
- mFloatTexArray[vp + 2] = texX2; //2
+ mFloatTexArray[vp + 2] = texX2; // 2
mFloatTexArray[vp + 3] = texY1;
- mFloatTexArray[vp + 4] = texX2; //3
+ mFloatTexArray[vp + 4] = texX2; // 3
mFloatTexArray[vp + 5] = texY2;
- mFloatTexArray[vp + 6] = texX1; //1
+ mFloatTexArray[vp + 6] = texX1; // 1
mFloatTexArray[vp + 7] = texY1;
- mFloatTexArray[vp + 8] = texX1; //4
+ mFloatTexArray[vp + 8] = texX1; // 4
mFloatTexArray[vp + 9] = texY2;
- mFloatTexArray[vp + 10] = texX2; //3
+ mFloatTexArray[vp + 10] = texX2; // 3
mFloatTexArray[vp + 11] = texY2;
mShortVertArray[vp + 0] = static_cast<GLshort>(dstX);
@@ -828,7 +828,7 @@ void MobileOpenGLGraphics::updateScreen()
#endif
SDL_GL_SwapBuffers();
// may be need clear?
-// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
BLOCK_END("Graphics::updateScreen")
}
@@ -1285,4 +1285,4 @@ void MobileOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED)
}
#endif
-#endif // USE_OPENGL
+#endif // USE_OPENGL