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-rw-r--r--src/inputmanager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp
index fcb40d4ea..4617bed19 100644
--- a/src/inputmanager.cpp
+++ b/src/inputmanager.cpp
@@ -546,7 +546,7 @@ void InputManager::updateConditionMask()
if (!setupWindow || !setupWindow->isVisible())
mMask += COND_NOSETUP;
- if (Game::instance()->getValidSpeed())
+ if (Game::instance() && Game::instance()->getValidSpeed())
mMask += COND_VALIDSPEED;
if (gui && !gui->getFocusHandler()->getModalFocused())
@@ -607,7 +607,7 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap,
actionMap[ki.value].push_back(i);
}
}
- if (keyData[i].configField && (keyData[i].grp & Input::GRP_GUI))
+ if (keyData[i].configField && (keyData[i].grp & Input::GRP_GUICHAN))
{
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
@@ -671,7 +671,7 @@ int InputManager::getKeyIndex(int value, int grp, int type) const
int InputManager::getActionByKey(const SDL_Event &event)
{
// for now support only keyboard events
- if (event.type == SDL_KEYDOWN)
+ if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
{
int idx = keyboard.getActionId(event);
if (idx >= 0 && checkKey(&keyData[idx]))