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-rw-r--r--src/input/touch/multitouchmanager.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/input/touch/multitouchmanager.cpp b/src/input/touch/multitouchmanager.cpp
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+++ b/src/input/touch/multitouchmanager.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2013-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "input/touch/multitouchmanager.h"
+
+#ifdef USE_SDL2
+#include "render/graphics.h"
+
+#include "gui/gui.h"
+#include "gui/sdlinput.h"
+#endif
+#include "debug.h"
+
+MultiTouchManager multiTouchManager;
+
+MultiTouchManager::MultiTouchManager() :
+ mEvents()
+{
+}
+
+MultiTouchManager::~MultiTouchManager()
+{
+}
+
+void MultiTouchManager::init()
+{
+}
+
+#ifdef USE_SDL2
+void MultiTouchManager::updateFinger(const SDL_Event &event, const bool active)
+{
+ const SDL_TouchFingerEvent &touch = event.tfinger;
+ MultiTouchEventsMap &device = mEvents[touch.touchId];
+ MultiTouchEvent &finger = device[touch.fingerId];
+ finger.active = active;
+ finger.x = touch.x;
+ finger.y = touch.y;
+}
+
+void MultiTouchManager::handleFingerDown(const SDL_Event &event)
+{
+ updateFinger(event, true);
+ const SDL_TouchFingerEvent &touch = event.tfinger;
+ checkDevice(touch.touchId, touch.fingerId);
+}
+
+void MultiTouchManager::handleFingerUp(const SDL_Event &event)
+{
+ updateFinger(event, false);
+}
+
+void MultiTouchManager::checkDevice(const long touchId,
+ const long fingerId)
+{
+ if (fingerId != 1 || !guiInput)
+ return;
+
+ MultiTouchEventsMap &device = mEvents[touchId];
+ MultiTouchEvent &finger0 = device[0];
+ if (finger0.active)
+ {
+ MultiTouchEvent &finger1 = device[1];
+ if (finger1.active)
+ {
+ const int w = mainGraphics->mWidth;
+ const int h = mainGraphics->mHeight;
+ guiInput->simulateMouseClick(finger0.x * w, finger0.y * h,
+ MouseButton::RIGHT);
+ }
+ }
+}
+#endif