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-rw-r--r--src/input/inputmanager.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h
index 870bcdb50..c76d5728c 100644
--- a/src/input/inputmanager.h
+++ b/src/input/inputmanager.h
@@ -33,33 +33,6 @@ class Setup_Input;
struct KeyData;
-enum KeyCondition
-{
- COND_DEFAULT = 1, // default condition
- COND_ENABLED = 2, // keyboard must be enabled
- COND_NOINPUT = 4, // input items must be unfocused
- COND_NOAWAY = 8, // player not in away mode
- COND_NOSETUP = 16, // setup window is hidde
- COND_VALIDSPEED = 32, // valid speed
- COND_NOMODAL = 64, // modal windows inactive
- COND_NONPCINPUT = 128, // npc input field inactive
- COND_EMODS = 256, // game modifiers enabled
- COND_NOTARGET = 512, // no target/untarget keys
- // pressed
- COND_NOFOLLOW = 1024, // follow mode disabled
- COND_INGAME = 2048, // game must be started
- COND_NOBUYSELL = 4096, // no active buy or sell dialogs
- COND_NONPCDIALOG = 8192, // no active npc dialog or
- // dialog almost closed
- COND_NOTALKING = 16384, // player have no opened
- // dialogs what prevent moving
- COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
- COND_SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
- COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
- COND_GAME2 = 2 + 8 + 16 + 64 + 2048,
- COND_ARROWKEYS = 2 + 8 + 16 + 64 + 2048 + 4096 + 16384
-};
-
class InputManager final
{
public: