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-rw-r--r--src/input/inputactionmap.h442
1 files changed, 442 insertions, 0 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 7e8465781..33cfc942f 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -3989,6 +3989,448 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::INGAME,
"homuntalk|merctalk",
true},
+ {"keyHomunEmote",
+ defaultAction(&Actions::commandHomunEmote),
+ InputCondition::INGAME,
+ "homunemote|mercemote",
+ true},
+ {"keyHomunSmilie",
+ defaultAction(nullptr),
+ InputCondition::DEFAULT | InputCondition::INGAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut1",
+ addKey(SDLK_1),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut2",
+ addKey(SDLK_2),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut3",
+ addKey(SDLK_3),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut4",
+ addKey(SDLK_4),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut5",
+ addKey(SDLK_5),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut6",
+ addKey(SDLK_6),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut7",
+ addKey(SDLK_7),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut8",
+ addKey(SDLK_8),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut9",
+ addKey(SDLK_9),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut10",
+ addKey(SDLK_0),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut11",
+ addKey(SDLK_MINUS),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut12",
+ addKey(SDLK_EQUALS),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut13",
+ addKey(SDLK_BACKSPACE),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut14",
+ addKey(SDLK_INSERT),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut15",
+ addKey(SDLK_HOME),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut16",
+ addKey(SDLK_q),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut17",
+ addKey(SDLK_w),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut18",
+ addKey(SDLK_e),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut19",
+ addKey(SDLK_r),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut20",
+ addKey(SDLK_t),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut21",
+ addKey(SDLK_y),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut22",
+ addKey(SDLK_u),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut23",
+ addKey(SDLK_i),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut24",
+ addKey(SDLK_o),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut25",
+ addKey(SDLK_p),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut26",
+ addKey(SDLK_LEFTBRACKET),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut27",
+ addKey(SDLK_RIGHTBRACKET),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut28",
+ addKey(SDLK_BACKSLASH),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut29",
+ addKey(SDLK_a),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut30",
+ addKey(SDLK_s),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut31",
+ addKey(SDLK_d),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut32",
+ addKey(SDLK_f),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut33",
+ addKey(SDLK_g),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut34",
+ addKey(SDLK_h),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut35",
+ addKey(SDLK_j),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut36",
+ addKey(SDLK_k),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut37",
+ addKey(SDLK_l),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut38",
+ addKey(SDLK_SEMICOLON),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut39",
+ addKey(SDLK_QUOTE),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut40",
+ addKey(SDLK_z),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut41",
+ addKey(SDLK_x),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut42",
+ addKey(SDLK_c),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut43",
+ addKey(SDLK_v),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut44",
+ addKey(SDLK_b),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut45",
+ addKey(SDLK_n),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut46",
+ addKey(SDLK_m),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut47",
+ addKey(SDLK_COMMA),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut48",
+ addKey(SDLK_PERIOD),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
};
#undef defaultAction