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+/* _______ __ __ __ ______ __ __ _______ __ __
+ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
+ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
+ * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ * be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * For comments regarding functions please see the header file.
+ */
+
+#include "guichan/widgets/imagebutton.hpp"
+
+#include "guichan/graphics.hpp"
+#include "guichan/image.hpp"
+
+namespace gcn
+{
+ ImageButton::ImageButton()
+ : mImage(0),
+ mInternalImage(false)
+ {
+ setWidth(0);
+ setHeight(0);
+ }
+
+ ImageButton::ImageButton(const std::string& filename)
+ : mImage(0),
+ mInternalImage(false)
+ {
+ mImage = Image::load(filename);
+ mInternalImage = true;
+ setWidth(mImage->getWidth() + mImage->getWidth() / 2);
+ setHeight(mImage->getHeight() + mImage->getHeight() / 2);
+ }
+
+ ImageButton::ImageButton(const Image* image)
+ : mImage(image),
+ mInternalImage(false)
+ {
+ setWidth(mImage->getWidth() + mImage->getWidth() / 2);
+ setHeight(mImage->getHeight() + mImage->getHeight() / 2);
+ }
+
+ ImageButton::~ImageButton()
+ {
+ if (mInternalImage)
+ {
+ delete mImage;
+ }
+ }
+
+ void ImageButton::setImage(const Image* image)
+ {
+ if (mInternalImage)
+ {
+ delete mImage;
+ }
+
+ mImage = image;
+ mInternalImage = false;
+ }
+
+ const Image* ImageButton::getImage() const
+ {
+ return mImage;
+ }
+
+ void ImageButton::draw(Graphics* graphics)
+ {
+ gcn::Color faceColor = getBaseColor();
+ gcn::Color highlightColor, shadowColor;
+ int alpha = getBaseColor().a;
+
+ if (isPressed())
+ {
+ faceColor = faceColor - 0x303030;
+ faceColor.a = alpha;
+ highlightColor = faceColor - 0x303030;
+ highlightColor.a = alpha;
+ shadowColor = faceColor + 0x303030;
+ shadowColor.a = alpha;
+ }
+ else
+ {
+ highlightColor = faceColor + 0x303030;
+ highlightColor.a = alpha;
+ shadowColor = faceColor - 0x303030;
+ shadowColor.a = alpha;
+ }
+
+ graphics->setColor(faceColor);
+ graphics->fillRectangle(Rectangle(1,
+ 1,
+ getDimension().width - 1,
+ getHeight() - 1));
+
+ graphics->setColor(highlightColor);
+ graphics->drawLine(0, 0, getWidth() - 1, 0);
+ graphics->drawLine(0, 1, 0, getHeight() - 1);
+
+ graphics->setColor(shadowColor);
+ graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1);
+ graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1);
+
+ graphics->setColor(getForegroundColor());
+
+ const int textX = (getWidth() - (mImage ? mImage->getWidth() : 0) ) / 2;
+ const int textY = (getHeight() - (mImage ? mImage->getHeight() : 0) ) / 2;
+
+ if (isPressed())
+ {
+ if(mImage)
+ graphics->drawImage(mImage, textX + 1, textY + 1);
+ }
+ else
+ {
+ if(mImage)
+ graphics->drawImage(mImage, textX, textY);
+
+ if (isFocused())
+ {
+ graphics->drawRectangle(Rectangle(2,
+ 2,
+ getWidth() - 4,
+ getHeight() - 4));
+ }
+ }
+ }
+}