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-rw-r--r--src/gui/windowmenu.cpp121
1 files changed, 73 insertions, 48 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 6d66a1b63..ccbc09020 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -76,71 +76,96 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
setFocusable(false);
- addButton(N_("ONL"), _("Who is online"), x, h,
- Input::KEY_WINDOW_ONLINE, whoIsOnline);
- addButton(N_("HLP"), _("Help"), x, h,
- Input::KEY_WINDOW_HELP, helpWindow);
- addButton(N_("QE"), _("Quests"), x, h,
- Input::KEY_WINDOW_QUESTS, questsWindow);
- addButton(N_("BC"), _("Bot checker"), x, h,
- Input::KEY_WINDOW_BOT_CHECKER, botCheckerWindow, false);
- addButton(N_("KS"), _("Kill stats"), x, h,
- Input::KEY_WINDOW_KILLS, killStats);
- addButton(":-)", _("Smilies"), x, h,
- Input::KEY_WINDOW_EMOTE_SHORTCUT, emoteShortcutWindow);
- addButton(N_("CH"), _("Chat"), x, h,
- Input::KEY_WINDOW_CHAT, chatWindow,
+ // TRANSLATORS: short button name for who is online window.
+ addButton(N_("ONL"),
+ _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline);
+ // TRANSLATORS: short button name for help window.
+ addButton(N_("HLP"),
+ _("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow);
+ // TRANSLATORS: short button name for quests window.
+ addButton(N_("QE"),
+ _("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow);
+ // TRANSLATORS: short button name for bot checker window.
+ addButton(N_("BC"),
+ _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER,
+ botCheckerWindow, false);
+ // TRANSLATORS: short button name for kill stats window.
+ addButton(N_("KS"),
+ _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats);
+ // TRANSLATORS: short button name for smilies window.
+ addButton(":-)",
+ _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT,
+ emoteShortcutWindow);
+ // TRANSLATORS: short button name for chat window.
+ addButton(N_("CH"),
+ _("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow,
#ifdef ANDROID
- true);
+ true);
#else
- false);
+ false);
#endif
- addButton(N_("STA"), _("Status"), x, h,
- Input::KEY_WINDOW_STATUS, statusWindow);
- addButton(N_("EQU"), _("Equipment"), x, h,
- Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
- addButton(N_("INV"), _("Inventory"), x, h,
- Input::KEY_WINDOW_INVENTORY, inventoryWindow);
- addButton(N_("MAP"), _("Map"), x, h,
- Input::KEY_WINDOW_MINIMAP, minimap, false);
+ // TRANSLATORS: short button name for status window.
+ addButton(N_("STA"),
+ _("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow);
+ // TRANSLATORS: short button name for equipment window.
+ addButton(N_("EQU"),
+ _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
+ // TRANSLATORS: short button name for inventory window.
+ addButton(N_("INV"),
+ _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow);
+ // TRANSLATORS: short button name for map window.
+ addButton(N_("MAP"),
+ _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false);
if (skillDialog->hasSkills())
{
- addButton(N_("SKI"), _("Skills"), x, h,
- Input::KEY_WINDOW_SKILL, skillDialog);
+ // TRANSLATORS: short button name for skills window.
+ addButton(N_("SKI"),
+ _("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog);
}
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
- addButton(N_("SPE"), _("Specials"), x, h,
- Input::KEY_NO_VALUE, specialsWindow);
+ // TRANSLATORS: short button name for specials window.
+ addButton(N_("SPE"),
+ _("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow);
}
#endif
- addButton(N_("SOC"), _("Social"), x, h,
- Input::KEY_WINDOW_SOCIAL, socialWindow);
- addButton(N_("SH"), _("Shortcuts"), x, h,
- Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow);
- addButton(N_("SP"), _("Spells"), x, h,
- Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
- addButton(N_("DR"), _("Drop"), x, h,
- Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
- addButton(N_("YK"), _("Did you know"), x, h,
- Input::KEY_WINDOW_DIDYOUKNOW, didYouKnowWindow);
- addButton(N_("SHP"), _("Shop"), x, h,
- Input::KEY_WINDOW_SHOP, shopWindow, false);
- addButton(N_("OU"), _("Outfits"), x, h,
- Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
- addButton(N_("DBG"), _("Debug"), x, h,
- Input::KEY_WINDOW_DEBUG, debugWindow,
+ // TRANSLATORS: short button name for social window.
+ addButton(N_("SOC"),
+ _("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow);
+ // TRANSLATORS: short button name for shortcuts window.
+ addButton(N_("SH"),
+ _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow);
+ // TRANSLATORS: short button name for spells window.
+ addButton(N_("SP"),
+ _("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
+ // TRANSLATORS: short button name for drops window.
+ addButton(N_("DR"),
+ _("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
+ // TRANSLATORS: short button name for did you know window.
+ addButton(N_("YK"),
+ _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW,
+ didYouKnowWindow);
+ // TRANSLATORS: short button name for shop window.
+ addButton(N_("SHP"),
+ _("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false);
+ // TRANSLATORS: short button name for outfits window.
+ addButton(N_("OU"),
+ _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
+ // TRANSLATORS: short button name for debug window.
+ addButton(N_("DBG"),
+ _("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow,
#ifdef ANDROID
- true);
+ true);
#else
- false);
+ false);
#endif
- addButton(N_("SET"), _("Setup"), x, h,
- Input::KEY_WINDOW_SETUP, setupWindow);
+ // TRANSLATORS: short button name for setup window.
+ addButton(N_("SET"),
+ _("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow);
if (mainGraphics)
{