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-rw-r--r--src/gui/viewport.cpp101
-rw-r--r--src/gui/viewport.h10
2 files changed, 50 insertions, 61 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 35382bfdf..d07f80e1c 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -61,8 +61,8 @@ Viewport::Viewport():
mMap(nullptr),
mMouseX(0),
mMouseY(0),
- mPixelViewX(0.0f),
- mPixelViewY(0.0f),
+ mPixelViewX(0),
+ mPixelViewY(0),
mShowDebugPath(false),
mCameraMode(0),
mPlayerFollowMouse(false),
@@ -156,28 +156,28 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
// Apply lazy scrolling
while (lastTick < tick_time && cnt < 32)
{
- if (player_x > static_cast<int>(mPixelViewX) + mScrollRadius)
+ if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += static_cast<float>(player_x
- - static_cast<int>(mPixelViewX) - mScrollRadius) /
+ - mPixelViewX - mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
- if (player_x < static_cast<int>(mPixelViewX) - mScrollRadius)
+ if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += static_cast<float>(player_x
- - static_cast<int>(mPixelViewX) + mScrollRadius) /
+ - mPixelViewX + mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
- if (player_y > static_cast<int>(mPixelViewY) + mScrollRadius)
+ if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += static_cast<float>(player_y
- - static_cast<int>(mPixelViewY) - mScrollRadius) /
+ - mPixelViewY - mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
- if (player_y < static_cast<int>(mPixelViewY) - mScrollRadius)
+ if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += static_cast<float>(player_y
- - static_cast<int>(mPixelViewY) + mScrollRadius) /
+ - mPixelViewY + mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
lastTick ++;
@@ -185,33 +185,32 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
}
// Auto center when player is off screen
- if (cnt > 30 || player_x - static_cast<int>(mPixelViewX)
- > graphics->mWidth / 2 || static_cast<int>(mPixelViewX)
- - player_x > graphics->mWidth / 2 || static_cast<int>(mPixelViewY)
+ if (cnt > 30 || player_x - mPixelViewX
+ > graphics->mWidth / 2 || mPixelViewX
+ - player_x > graphics->mWidth / 2 || mPixelViewY
- player_y > graphics->getHeight() / 2 || player_y
- - static_cast<int>(mPixelViewY) > graphics->getHeight() / 2)
+ - mPixelViewY > graphics->getHeight() / 2)
{
if (player_x <= 0 || player_y <= 0)
{
// if (debugChatTab)
// debugChatTab->chatLog("incorrect player position!");
logger->log("incorrect player position: %d, %d, %d, %d",
- player_x, player_y, static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY));
+ player_x, player_y, mPixelViewX,mPixelViewY);
if (player_node)
{
logger->log("tile position: %d, %d",
player_node->getTileX(), player_node->getTileY());
}
}
- mPixelViewX = static_cast<float>(player_x);
- mPixelViewY = static_cast<float>(player_y);
+ mPixelViewX = player_x;
+ mPixelViewY = player_y;
}
}
else
{
- mPixelViewX = static_cast<float>(player_x);
- mPixelViewY = static_cast<float>(player_y);
+ mPixelViewX = player_x;
+ mPixelViewY = player_y;
}
// Don't move camera so that the end of the map is on screen
@@ -226,20 +225,17 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > viewXmax)
- mPixelViewX = static_cast<float>(viewXmax);
+ mPixelViewX = viewXmax;
if (mPixelViewY > viewYmax)
- mPixelViewY = static_cast<float>(viewYmax);
+ mPixelViewY = viewYmax;
// Draw tiles and sprites
- mMap->draw(graphics, static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY));
+ mMap->draw(graphics, mPixelViewX, mPixelViewY);
if (mShowDebugPath)
{
- mMap->drawCollision(graphics,
- static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY),
- mShowDebugPath);
+ mMap->drawCollision(graphics, mPixelViewX,
+ mPixelViewY, mShowDebugPath);
if (mShowDebugPath == Map::MAP_DEBUG)
_drawDebugPath(graphics);
}
@@ -254,8 +250,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
// Draw text
if (textManager)
{
- textManager->draw(graphics, static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY));
+ textManager->draw(graphics, mPixelViewX, mPixelViewY);
}
// Draw player names, speech, and emotion sprite as needed
@@ -267,10 +262,8 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
continue;
Being *b = static_cast<Being*>(*it);
- b->drawSpeech(static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY));
- b->drawEmotion(graphics, static_cast<int>(mPixelViewX),
- static_cast<int>(mPixelViewY));
+ b->drawSpeech(mPixelViewX, mPixelViewY);
+ b->drawEmotion(graphics, mPixelViewX, mPixelViewY);
}
if (miniStatusWindow)
@@ -322,8 +315,8 @@ void Viewport::_drawDebugPath(Graphics *graphics)
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
- const int mousePosX = mMouseX + static_cast<int>(mPixelViewX);
- const int mousePosY = mMouseY + static_cast<int>(mPixelViewY);
+ const int mousePosX = mMouseX + mPixelViewX;
+ const int mousePosY = mMouseY + mPixelViewY;
Vector mouseDestination(mousePosX, mousePosY);
if (mouseDestination.x != lastMouseDestination.x
@@ -371,8 +364,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path,
for (Path::const_iterator i = path.begin(), i_end = path.end();
i != i_end; ++i)
{
- int squareX = i->x * 32 - static_cast<int>(mPixelViewX) + 12;
- int squareY = i->y * 32 - static_cast<int>(mPixelViewY) + 12;
+ int squareX = i->x * 32 - mPixelViewX + 12;
+ int squareY = i->y * 32 - mPixelViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
if (mMap)
@@ -389,8 +382,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path,
for (Path::const_iterator i = path.begin(), i_end = path.end();
i != i_end; ++i)
{
- int squareX = i->x - static_cast<int>(mPixelViewX);
- int squareY = i->y - static_cast<int>(mPixelViewY);
+ int squareX = i->x - mPixelViewX;
+ int squareY = i->y - mPixelViewY;
graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4,
8, 8));
@@ -419,8 +412,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (Being::isTalking())
return;
- const int pixelX = event.getX() + static_cast<int>(mPixelViewX);
- const int pixelY = event.getY() + static_cast<int>(mPixelViewY);
+ const int pixelX = event.getX() + mPixelViewX;
+ const int pixelY = event.getY() + mPixelViewY;
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
@@ -432,8 +425,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (actorSpriteManager)
{
std::vector<ActorSprite*> beings;
- const int x = getMouseX() + static_cast<int>(mPixelViewX);
- const int y = getMouseY() + static_cast<int>(mPixelViewY);
+ const int x = getMouseX() + mPixelViewX;
+ const int y = getMouseY() + mPixelViewY;
actorSpriteManager->findBeingsByPixel(beings, x, y, true);
if (beings.size() > 1)
{
@@ -577,10 +570,8 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
{
mLocalWalkTime = tick_time;
player_node->unSetPickUpTarget();
- player_node->setDestination(event.getX()
- + static_cast<int>(mPixelViewX),
- event.getY()
- + static_cast<int>(mPixelViewY));
+ player_node->setDestination(event.getX() + mPixelViewX,
+ event.getY() + mPixelViewY);
player_node->pathSetByMouse();
}
}
@@ -590,12 +581,10 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (mLocalWalkTime != player_node->getActionTime())
{
mLocalWalkTime = cur_time;
- int destX = static_cast<int>((static_cast<float>(event.getX())
- + mPixelViewX)
- / static_cast<float>(mMap->getTileWidth()));
- int destY = static_cast<int>((static_cast<float>(event.getY())
- + mPixelViewY)
- / static_cast<float>(mMap->getTileHeight()));
+ int destX = (event.getX() + mPixelViewX)
+ / static_cast<float>(mMap->getTileWidth());
+ int destY = (event.getY() + mPixelViewY)
+ / static_cast<float>(mMap->getTileHeight());
player_node->unSetPickUpTarget();
if (!player_node->navigateTo(destX, destY))
{
@@ -751,8 +740,8 @@ void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED)
if (!mMap || !player_node || !actorSpriteManager)
return;
- const int x = getMouseX() + static_cast<int>(mPixelViewX);
- const int y = getMouseY() + static_cast<int>(mPixelViewY);
+ const int x = getMouseX() + mPixelViewX;
+ const int y = getMouseY() + mPixelViewY;
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true);
if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 43f61bcfc..3031a181e 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -190,13 +190,13 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Returns camera x offset in pixels.
*/
int getCameraX() const
- { return static_cast<int>(mPixelViewX); }
+ { return mPixelViewX; }
/**
* Returns camera y offset in pixels.
*/
int getCameraY() const
- { return static_cast<int>(mPixelViewY); }
+ { return mPixelViewY; }
/**
* Returns mouse x in pixels.
@@ -213,7 +213,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
/**
* Changes viewpoint by relative pixel coordinates.
*/
- void scrollBy(float x, float y)
+ void scrollBy(int x, int y)
{ mPixelViewX += x; mPixelViewY += y; }
/**
@@ -305,8 +305,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mScrollCenterOffsetY;
int mMouseX; /**< Current mouse position in pixels. */
int mMouseY; /**< Current mouse position in pixels. */
- float mPixelViewX; /**< Current viewpoint in pixels. */
- float mPixelViewY; /**< Current viewpoint in pixels. */
+ int mPixelViewX; /**< Current viewpoint in pixels. */
+ int mPixelViewY; /**< Current viewpoint in pixels. */
int mShowDebugPath; /**< Show a path from player to pointer. */
int mCameraMode; /**< Camera mode. */