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-rw-r--r--src/gui/sdlinput.cpp43
-rw-r--r--src/gui/sdlinput.h3
2 files changed, 26 insertions, 20 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index fd72cb962..19ec87f02 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -60,6 +60,7 @@
#include "inputmanager.h"
#include "keydata.h"
+#include "logger.h"
#include "mouseinput.h"
#include "sdlshared.h"
@@ -133,34 +134,16 @@ void SDLInput::pushInput(const SDL_Event &event)
{
case SDL_KEYDOWN:
{
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::PRESSED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
- const int actionId = inputManager.getActionByKey(event);
- if (actionId >= 0)
- keyInput.setActionId(actionId);
+ convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
case SDL_KEYUP:
{
- keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::RELEASED);
- keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
- keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
- keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
- keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
- keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0
- && event.key.keysym.sym <= SDLK_KP_EQUALS);
- const int actionId = inputManager.getActionByKey(event);
- if (actionId >= 0)
- keyInput.setActionId(actionId);
+ convertKeyEventToKey(event, keyInput);
mKeyInputQueue.push(keyInput);
break;
}
@@ -249,6 +232,26 @@ void SDLInput::pushInput(const SDL_Event &event)
} // end switch
}
+void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput)
+{
+ keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
+ keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
+ keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
+ keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
+ keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META);
+#ifdef USE_SDL2
+ const int code = event.key.keysym.scancode;
+ keyInput.setNumericPad((code >= SDL_SCANCODE_KP_DIVIDE
+ && code <= SDL_SCANCODE_KP_PERIOD) || code == SDL_SCANCODE_KP_EQUALS);
+#else
+ const int code = event.key.keysym.sym;
+ keyInput.setNumericPad(code >= SDLK_KP0 && code <= SDLK_KP_EQUALS);
+#endif
+ const int actionId = inputManager.getActionByKey(event);
+ if (actionId >= 0)
+ keyInput.setActionId(actionId);
+}
+
int SDLInput::convertMouseButton(const int button)
{
switch (button)
diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h
index aa02e9554..cbe5863ed 100644
--- a/src/gui/sdlinput.h
+++ b/src/gui/sdlinput.h
@@ -189,6 +189,9 @@ protected:
*/
static int convertKeyCharacter(const SDL_Event &event) A_WARN_UNUSED;
+ static void convertKeyEventToKey(const SDL_Event &event,
+ KeyInput &keyInput);
+
std::queue<KeyInput> mKeyInputQueue;
std::queue<MouseInput> mMouseInputQueue;