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-rw-r--r--src/gui/windows/chatwindow.cpp70
1 files changed, 1 insertions, 69 deletions
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index f8337fff6..bd40d8084 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -56,6 +56,7 @@
#include "gui/widgets/tabs/battletab.h"
#include "gui/widgets/button.h"
+#include "gui/widgets/chatinput.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/scrollarea.h"
@@ -83,75 +84,6 @@
#include "debug.h"
-/**
- * The chat input hides when it loses focus. It is also invisible by default.
- */
-class ChatInput final : public TextField
-{
- public:
- explicit ChatInput(ChatWindow *const window):
- TextField(window, "", false),
- mWindow(window),
- mFocusGaining(false)
- {
- setVisible(false);
- addFocusListener(this);
- }
-
- A_DELETE_COPY(ChatInput)
-
- /**
- * Called if the chat input loses focus. It will set itself to
- * invisible as result.
- */
- void focusLost(const Event &event)
- {
- TextField::focusLost(event);
- if (mFocusGaining || !config.getBoolValue("protectChatFocus"))
- {
- processVisible(false);
- if (chatWindow)
- chatWindow->updateVisibility();
- mFocusGaining = false;
- return;
- }
- mFocusGaining = true;
- requestFocus();
- mFocusGaining = false;
- }
-
- void processVisible(const bool n)
- {
- if (!mWindow || isVisible() == n)
- return;
-
- if (!n)
- mFocusGaining = true;
- setVisible(n);
- if (config.getBoolValue("hideChatInput")
- || config.getBoolValue("showEmotesButton"))
- {
- mWindow->adjustTabSize();
- }
- if (emoteWindow)
- {
- emoteWindow->hide();
- }
- }
-
- void unprotectFocus()
- { mFocusGaining = true; }
-
- void setVisible(bool visible)
- {
- TextField::setVisible(visible);
- }
-
- private:
- ChatWindow *mWindow;
- bool mFocusGaining;
-};
-
static const char *const ACTION_COLOR_PICKER = "color picker";
ChatWindow::ChatWindow():