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-rw-r--r--src/gui/windows/charcreatedialog.cpp3
-rw-r--r--src/gui/windows/npcdialog.cpp2
2 files changed, 2 insertions, 3 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 5164c89b6..d23a40f7a 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -121,8 +121,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
mLook(0),
mMinLook(CharDB::getMinLook()),
mMaxLook(CharDB::getMaxLook()),
- mPlayer(new Being(0, ActorSprite::PLAYER, static_cast<uint16_t>(mRace),
- nullptr)),
+ mPlayer(new Being(0, ActorSprite::PLAYER, static_cast<uint16_t>(mRace))),
mPlayerBox(new PlayerBox(mPlayer, "charcreate_playerbox.xml",
"charcreate_selectedplayerbox.xml")),
mHairStyle(0),
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index 3b5d0d772..9192b66b9 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -851,7 +851,7 @@ void NpcDialog::showAvatar(const uint16_t avatarId)
if (needShow)
{
delete mAvatarBeing;
- mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr);
+ mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId);
mPlayerBox->setPlayer(mAvatarBeing);
if (!mAvatarBeing->empty())
{