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Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 08480cdd4..072e915ee 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -129,7 +129,7 @@ StatusWindow::StatusWindow() :
getThemeColor(Theme::XP_BAR_OUTLINE));
const bool magicBar = gameHandler->canUseMagicBar();
- const int job = Net::getPlayerHandler()->getJobLocation()
+ const int job = playerHandler->getJobLocation()
&& serverConfig.getValueBool("showJob", true);
if (magicBar)
@@ -137,7 +137,7 @@ StatusWindow::StatusWindow() :
max = PlayerInfo::getAttribute(Attributes::MAX_MP);
// TRANSLATORS: status window label
mMpLabel = new Label(this, _("MP:"));
- const bool useMagic = Net::getPlayerHandler()->canUseMagic();
+ const bool useMagic = playerHandler->canUseMagic();
mMpBar = new ProgressBar(this, max ? static_cast<float>(
PlayerInfo::getAttribute(Attributes::MAX_MP))
/ static_cast<float>(max) : static_cast<float>(0),
@@ -217,7 +217,7 @@ StatusWindow::StatusWindow() :
place(0, 6, mCharacterPointsLabel, 5);
place(0, 5, mCopyButton);
- if (Net::getPlayerHandler()->canCorrectAttributes())
+ if (playerHandler->canCorrectAttributes())
{
mCorrectionPointsLabel = new Label(this, "C");
place(0, 7, mCorrectionPointsLabel, 5);
@@ -265,7 +265,7 @@ void StatusWindow::statChanged(const int id,
if (blocked)
return;
- if (id == Net::getPlayerHandler()->getJobLocation())
+ if (id == playerHandler->getJobLocation())
{
if (mJobLvlLabel)
{
@@ -462,7 +462,7 @@ void StatusWindow::updateMPBar(ProgressBar *const bar,
if (maxMp > 0)
prog = static_cast<float>(mp) / static_cast<float>(maxMp);
- if (Net::getPlayerHandler()->canUseMagic())
+ if (playerHandler->canUseMagic())
{
bar->setColor(getThemeColor(Theme::MP_BAR),
getThemeColor(Theme::MP_BAR_OUTLINE));
@@ -523,7 +523,7 @@ void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
return;
const std::pair<int, int> exp = PlayerInfo::getStatExperience(
- Net::getPlayerHandler()->getJobLocation());
+ playerHandler->getJobLocation());
updateProgressBar(bar, exp.first, exp.second, percent);
}
@@ -754,7 +754,7 @@ ChangeDisplay::ChangeDisplay(const Widget2 *const widget,
place(6, 0, mInc);
place(7, 0, mPoints);
- if (Net::getPlayerHandler()->canCorrectAttributes())
+ if (playerHandler->canCorrectAttributes())
{
// TRANSLATORS: status window label (minus sign)
mDec = new Button(this, _("-"), "dec", this);
@@ -793,7 +793,7 @@ void ChangeDisplay::setPointsNeeded(const int needed)
void ChangeDisplay::action(const ActionEvent &event)
{
- if (Net::getPlayerHandler()->canCorrectAttributes() &&
+ if (playerHandler->canCorrectAttributes() &&
event.getSource() == mDec)
{
const int newcorrpoints = PlayerInfo::getAttribute(
@@ -807,7 +807,7 @@ void ChangeDisplay::action(const ActionEvent &event)
const int newbase = PlayerInfo::getStatBase(mId) - 1;
PlayerInfo::setStatBase(mId, newbase);
- Net::getPlayerHandler()->decreaseAttribute(mId);
+ playerHandler->decreaseAttribute(mId);
}
else if (event.getSource() == mInc)
{
@@ -828,7 +828,7 @@ void ChangeDisplay::action(const ActionEvent &event)
for (unsigned f = 0; f < mInc->getClickCount(); f ++)
{
- Net::getPlayerHandler()->increaseAttribute(mId);
+ playerHandler->increaseAttribute(mId);
if (cnt != 1)
SDL_Delay(100);
}