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path: root/src/gui/windows/skilldialog.cpp
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Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp41
1 files changed, 39 insertions, 2 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index ae6b72a35..a0401012d 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -508,7 +508,10 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node,
strprintf(_("Skill %u"), skill->id));
data->name = name;
const std::string icon = XML::getProperty(node, "icon", "");
- data->setIcon(icon);
+ if (icon.empty())
+ data->setIcon(paths.getStringValue("missingSkillIcon"));
+ else
+ data->setIcon(icon);
if (skill->id < SKILL_VAR_MIN_ID)
{
data->dispName = strprintf("%s, %u",
@@ -614,6 +617,40 @@ bool SkillDialog::updateSkill(const int id,
return false;
}
+std::string SkillDialog::getDefaultSkillIcon(const SkillType::SkillType type)
+{
+ std::string icon;
+ switch (type)
+ {
+ case SkillType::Attack:
+ icon = paths.getStringValue("attackSkillIcon");
+ break;
+ case SkillType::Ground:
+ icon = paths.getStringValue("groundSkillIcon");
+ break;
+ case SkillType::Self:
+ icon = paths.getStringValue("selfSkillIcon");
+ break;
+ case SkillType::Unused:
+ icon = paths.getStringValue("unusedSkillIcon");
+ break;
+ case SkillType::Support:
+ icon = paths.getStringValue("supportSkillIcon");
+ break;
+ case SkillType::TargetTrap:
+ icon = paths.getStringValue("trapSkillIcon");
+ break;
+ case SkillType::Unknown:
+ icon = paths.getStringValue("unknownSkillIcon");
+ break;
+ default:
+ break;
+ }
+ if (icon.empty())
+ return paths.getStringValue("missingSkillIcon");
+ return icon;
+}
+
void SkillDialog::addSkill(const SkillOwner::Type owner,
const int id,
const std::string &name,
@@ -641,7 +678,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner,
data->dispName = strprintf("%s, %u", name.c_str(), skill->id);
}
data->description.clear();
- data->setIcon("");
+ data->setIcon(getDefaultSkillIcon(type));
data->shortName = toString(skill->id);
skill->modifiable = modifiable;
skill->visible = Visible_false;