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Diffstat (limited to 'src/gui/windows/selldialog.h')
-rw-r--r-- | src/gui/windows/selldialog.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/gui/windows/selldialog.h b/src/gui/windows/selldialog.h new file mode 100644 index 000000000..532244845 --- /dev/null +++ b/src/gui/windows/selldialog.h @@ -0,0 +1,147 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUI_SELLDIALOG_H +#define GUI_SELLDIALOG_H + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> + +class Button; +class Item; +class Label; +class ScrollArea; +class ShopItems; +class ShopListBox; +class Slider; + +/** + * The sell dialog. + * + * \ingroup Interface + */ +class SellDialog final : public Window, + private gcn::ActionListener, + private gcn::SelectionListener +{ + public: + /** + * Constructor. + * + * @see Window::Window + */ + explicit SellDialog(const int npcId); + + /** + * Constructor. + */ + explicit SellDialog(std::string nick); + + A_DELETE_COPY(SellDialog) + + /** + * Destructor + */ + ~SellDialog(); + + void init(); + + /** + * Resets the dialog, clearing inventory. + */ + void reset(); + + /** + * Adds an item to the inventory. + */ + void addItem(const Item *const item, const int price); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event) override; + + /** + * Updates labels according to selected item. + * + * @see SelectionListener::selectionChanged + */ + void valueChanged(const gcn::SelectionEvent &event) override; + + /** + * Gives Player's Money amount + */ + void setMoney(const int amount); + + /** + * Sets the visibility of this window. + */ + void setVisible(bool visible) override; + + void addItem(const int id, const unsigned char color, + const int amount, const int price); + + /** + * Returns true if any instances exist. + */ + static bool isActive() A_WARN_UNUSED + { return !instances.empty(); } + + /** + * Closes all instances. + */ + static void closeAll(); + + private: + typedef std::list<SellDialog*> DialogList; + static DialogList instances; + + /** + * Updates the state of buttons and labels. + */ + void updateButtonsAndLabels(); + + int mNpcId; + + Button *mSellButton; + Button *mQuitButton; + Button *mAddMaxButton; + Button *mIncreaseButton; + Button *mDecreaseButton; + ShopListBox *mShopItemList; + ScrollArea *mScrollArea; + Label *mMoneyLabel; + Label *mQuantityLabel; + Slider *mSlider; + + ShopItems *mShopItems; + int mPlayerMoney; + + int mMaxItems; + int mAmountItems; + + std::string mNick; +}; + +#endif // GUI_SELLDIALOG_H |