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-rw-r--r--src/gui/windows/questswindow.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h
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index fd4175754..000000000
--- a/src/gui/windows/questswindow.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2012-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUI_WINDOWS_QUESTSWINDOW_H
-#define GUI_WINDOWS_QUESTSWINDOW_H
-
-#include "localconsts.h"
-
-#include "enums/simpletypes/beingtypeid.h"
-
-#include "gui/widgets/window.h"
-
-#include "listeners/actionlistener.h"
-
-#include "resources/questvar.h"
-
-class Being;
-class BrowserBox;
-class Button;
-class ExtendedListBox;
-class ItemLinkHandler;
-class Map;
-class ScrollArea;
-class QuestsModel;
-
-struct QuestEffect;
-struct QuestItem;
-
-typedef std::map<BeingTypeId, const QuestEffect*> NpcQuestEffectMap;
-typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter;
-
-class QuestsWindow final : public Window,
- public ActionListener
-{
- public:
- QuestsWindow();
-
- A_DELETE_COPY(QuestsWindow)
-
- ~QuestsWindow();
-
- void action(const ActionEvent &event) override final;
-
- void updateQuest(const int var,
- const int val1,
- const int val2,
- const int val3,
- const int time1);
-
- void rebuild(const bool playSound);
-
- void showQuest(const QuestItem *const quest);
-
- void setMap(const Map *const map);
-
- void updateEffects();
-
- void addEffect(Being *const being);
-
- void selectQuest(const int varId);
-
- private:
- QuestsModel *mQuestsModel A_NONNULLPOINTER;
- ExtendedListBox *mQuestsListBox A_NONNULLPOINTER;
- ScrollArea *mQuestScrollArea A_NONNULLPOINTER;
- ItemLinkHandler *mItemLinkHandler A_NONNULLPOINTER;
- BrowserBox *mText A_NONNULLPOINTER;
- ScrollArea *mTextScrollArea A_NONNULLPOINTER;
- Button *mCloseButton A_NONNULLPOINTER;
- Image *mCompleteIcon;
- Image *mIncompleteIcon;
- STD_VECTOR<const QuestEffect*> mMapEffects;
- NpcQuestVarMap *mVars;
- std::map<int, STD_VECTOR<QuestItem*> > *mQuests;
- STD_VECTOR<QuestEffect*> *mAllEffects;
-
- // npc effects for current map and values: npc, effect
- NpcQuestEffectMap mNpcEffects;
- STD_VECTOR<QuestItem*> mQuestLinks;
- std::map<int, int> mQuestReverseLinks;
- int mNewQuestEffectId;
- int mCompleteQuestEffectId;
- const Map *mMap;
-};
-
-extern QuestsWindow *questsWindow;
-
-#endif // GUI_WINDOWS_QUESTSWINDOW_H