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diff --git a/src/gui/windows/npcselldialog.cpp b/src/gui/windows/npcselldialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/npcselldialog.h"
+
+#include "shopitem.h"
+#include "units.h"
+
+#include "being/playerinfo.h"
+
+#include "gui/windows/confirmdialog.h"
+#include "gui/windows/setupwindow.h"
+#include "gui/windows/tradewindow.h"
+
+#include "gui/models/shopitems.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/containerplacer.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/layouttype.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/shoplistbox.h"
+#include "gui/widgets/slider.h"
+
+#include "net/buysellhandler.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+NpcSellDialog::NpcSellDialog(const int npcId) :
+ SellDialog(npcId)
+{
+}
+
+void NpcSellDialog::sellAction(const ActionEvent &event)
+{
+ if (mAmountItems <= 0 || mAmountItems > mMaxItems)
+ return;
+
+ const std::string &eventId = event.getId();
+ const int selectedItem = mShopItemList->getSelected();
+ ShopItem *const item = mShopItems->at(selectedItem);
+ if (!item || PlayerInfo::isItemProtected(item->getId()))
+ return;
+ if (eventId == "presell")
+ {
+ const ItemInfo &info = ItemDB::get(item->getId());
+ if (info.isProtected())
+ {
+ ConfirmDialog *const dialog = new ConfirmDialog(
+ // TRANSLATORS: sell confirmation header
+ _("sell item"),
+ // TRANSLATORS: sell confirmation message
+ strprintf(_("Do you really want to sell %s?"),
+ info.getName().c_str()), SOUND_REQUEST, false, true);
+ dialog->postInit();
+ dialog->addActionListener(this);
+ return;
+ }
+ }
+ // Attempt sell
+ mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mMaxItems -= mAmountItems;
+ while (mAmountItems > 0)
+ {
+ // This order is important, item->getCurrentInvIndex() would
+ // return the inventory index of the next Duplicate otherwise.
+ const int itemIndex = item->getCurrentInvIndex();
+ const int sellCount = item->sellCurrentDuplicate(mAmountItems);
+ npcHandler->sellItem(mNpcId, itemIndex, sellCount);
+ mAmountItems -= sellCount;
+ }
+
+ mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mAmountItems = 1;
+ mSlider->setValue(0);
+
+ if (mMaxItems)
+ {
+ updateButtonsAndLabels();
+ }
+ else
+ {
+ // All were sold
+ mShopItemList->setSelected(-1);
+ delete mShopItems->at(selectedItem);
+ mShopItems->erase(selectedItem);
+
+ Rect scroll;
+ scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
+ scroll.height = mShopItemList->getRowHeight();
+ mShopItemList->showPart(scroll);
+ }
+}