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-rw-r--r--src/gui/windows/inventorywindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 40f276c89..05bcda0ae 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -1054,7 +1054,7 @@ void InventoryWindow::moveItemToCraft(const int craftSlot)
NpcDialog *const dialog = npcHandler->getCurrentNpcDialog();
if (dialog &&
- dialog->getInputState() == NpcDialog::NPC_INPUT_ITEM_CRAFT)
+ dialog->getInputState() == NpcInputState::ITEM_CRAFT)
{
if (item->getQuantity() > 1
&& !inputManager.isActionActive(InputAction::STOP_ATTACK))