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-rw-r--r--src/gui/windowmenu.cpp493
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diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
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--- a/src/gui/windowmenu.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/windowmenu.h"
-
-#include "configuration.h"
-
-#include "input/inputmanager.h"
-
-#include "gui/buttoninfo.h"
-#include "gui/buttontext.h"
-#include "gui/popupmanager.h"
-#include "gui/skin.h"
-
-#include "gui/popups/popupmenu.h"
-#include "gui/popups/textpopup.h"
-
-#include "gui/windows/skilldialog.h"
-
-#include "gui/widgets/button.h"
-
-#include "utils/dtor.h"
-#include "utils/foreach.h"
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-WindowMenu *windowMenu = nullptr;
-
-WindowMenu::WindowMenu(const Widget2 *const widget) :
- Container(widget),
- ConfigListener(),
- ActionListener(),
- SelectionListener(),
- MouseListener(),
- mSkin(theme != nullptr ? theme->load("windowmenu.xml", "") : nullptr),
- mPadding(mSkin != nullptr ? mSkin->getPadding() : 1),
- mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 3) : 3),
- mButtons(),
- mButtonTexts(),
- mButtonNames(),
- mHaveMouse(false),
- mAutoHide(1),
- mSmallWindow(mainGraphics->getWidth() < 600)
-{
- int x = mPadding;
- int h = 0;
-
- setFocusable(false);
- // TRANSLATORS: short button name for who is online window.
- addButton(N_("ONL"),
- // TRANSLATORS: long button name for who is online window.
- _("Who is online"), x, h, InputAction::WINDOW_ONLINE);
- // TRANSLATORS: short button name for help window.
- addButton(N_("HLP"),
- // TRANSLATORS: long button name for help window.
- _("Help"), x, h, InputAction::WINDOW_HELP);
- // TRANSLATORS: short button name for quests window.
- addButton(N_("QE"),
- // TRANSLATORS: long button name for quests window.
- _("Quests"), x, h, InputAction::WINDOW_QUESTS);
- // TRANSLATORS: short button name for kill stats window.
- addButton(N_("KS"),
- // TRANSLATORS: long button name for kill stats window.
- _("Kill stats"), x, h, InputAction::WINDOW_KILLS);
- addButton(":-)",
- // TRANSLATORS: long button name for emotes window.
- _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
- // TRANSLATORS: short button name for chat window.
- addButton(N_("CH"),
- // TRANSLATORS: longt button name for chat window.
- _("Chat"), x, h, InputAction::WINDOW_CHAT,
-#ifdef ANDROID
- Visible_true);
-#else // ANDROID
- Visible_false);
-#endif // ANDROID
-
- // TRANSLATORS: short button name for status window.
- addButton(N_("STA"),
- // TRANSLATORS: long button name for status window.
- _("Status"), x, h, InputAction::WINDOW_STATUS);
- // TRANSLATORS: short button name for equipment window.
- addButton(N_("EQU"),
- // TRANSLATORS: long button name for equipment window.
- _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
- // TRANSLATORS: short button name for inventory window.
- addButton(N_("INV"),
- // TRANSLATORS: long button name for inventory window.
- _("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
- // TRANSLATORS: short button name for cart window.
- addButton(N_("CA"),
- // TRANSLATORS: long button name for cart window.
- _("Cart"), x, h, InputAction::WINDOW_CART);
- // TRANSLATORS: short button name for map window.
- addButton(N_("MAP"),
- // TRANSLATORS: long button name for map window.
- _("Map"), x, h, InputAction::WINDOW_MINIMAP,
- Visible_false);
-
- if (skillDialog->hasSkills())
- {
- // TRANSLATORS: short button name for skills window.
- addButton(N_("SKI"),
- // TRANSLATORS: long button name for skills window.
- _("Skills"), x, h, InputAction::WINDOW_SKILL);
- }
-
- // TRANSLATORS: short button name for social window.
- addButton(N_("SOC"),
- // TRANSLATORS: long button name for social window.
- _("Social"), x, h, InputAction::WINDOW_SOCIAL);
- // TRANSLATORS: short button name for shortcuts window.
- addButton(N_("SH"),
- // TRANSLATORS: long button name for shortcuts window.
- _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
- // TRANSLATORS: short button name for spells window.
- addButton(N_("SP"),
- // TRANSLATORS: long button name for spells window.
- _("Spells"), x, h, InputAction::WINDOW_SPELLS);
- // TRANSLATORS: short button name for drops window.
- addButton(N_("DR"),
- // TRANSLATORS: long button name for drops window.
- _("Drop"), x, h, InputAction::WINDOW_DROP,
- Visible_false);
- // TRANSLATORS: short button name for did you know window.
- addButton(N_("YK"),
- // TRANSLATORS: long button name for did you know window.
- _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW,
- Visible_false);
- // TRANSLATORS: short button name for shop window.
- addButton(N_("SHP"),
- // TRANSLATORS: long button name for shop window.
- _("Shop"), x, h, InputAction::WINDOW_SHOP,
- Visible_false);
- // TRANSLATORS: short button name for outfits window.
- addButton(N_("OU"),
- // TRANSLATORS: long button name for outfits window.
- _("Outfits"), x, h, InputAction::WINDOW_OUTFIT,
- Visible_false);
- // TRANSLATORS: short button name for updates window.
- addButton(N_("UP"),
- // TRANSLATORS: long button name for updates window.
- _("Updates"), x, h, InputAction::WINDOW_UPDATER,
- Visible_false);
- // TRANSLATORS: short button name for bank window.
- addButton(N_("BA"),
- // TRANSLATORS: long button name for bank window.
- _("Bank"), x, h, InputAction::WINDOW_BANK,
- Visible_true);
- // TRANSLATORS: short button name for mail window.
- addButton(N_("MA"),
- // TRANSLATORS: long button name for mail window.
- _("Mail"), x, h, InputAction::WINDOW_MAIL,
- Visible_true);
- // TRANSLATORS: short button name for server info window.
- addButton(N_("SI"),
- // TRANSLATORS: long button name for server info window.
- _("Server info"), x, h, InputAction::WINDOW_SERVER_INFO,
- Visible_true);
- // TRANSLATORS: short button name for debug window.
- addButton(N_("DBG"),
- // TRANSLATORS: long button name for debug window.
- _("Debug"), x, h, InputAction::WINDOW_DEBUG,
-#ifdef ANDROID
- Visible_true);
-#else // ANDROID
- Visible_false);
-#endif // ANDROID
-
- // TRANSLATORS: short button name for windows list menu.
- addButton(N_("WIN"),
- // TRANSLATORS: long button name for windows list menu.
- _("Windows"), x, h, InputAction::SHOW_WINDOWS,
- Visible_false);
- // TRANSLATORS: short button name for setup window.
- addButton(N_("SET"),
- // TRANSLATORS: long button name for setup window.
- _("Setup"), x, h, InputAction::WINDOW_SETUP);
-
- x += mPadding - mSpacing;
- if (mainGraphics != nullptr)
- setDimension(Rect(mainGraphics->mWidth - x, 0, x, h));
-
- loadButtons();
-
- addMouseListener(this);
- setVisible(Visible_true);
-
- config.addListener("autohideButtons", this);
- mAutoHide = config.getIntValue("autohideButtons");
-}
-
-WindowMenu::~WindowMenu()
-{
- config.removeListener("autohideButtons", this);
- CHECKLISTENERS
-
- for (std::map <std::string, ButtonInfo*>::iterator
- it = mButtonNames.begin(),
- it_fend = mButtonNames.end(); it != it_fend; ++it)
- {
- delete (*it).second;
- }
- mButtonNames.clear();
- FOR_EACH (STD_VECTOR <Button*>::iterator, it, mButtons)
- {
- Button *const btn = *it;
- if (btn == nullptr)
- continue;
- if (btn->mVisible == Visible_false)
- delete btn;
- }
- delete_all(mButtonTexts);
- mButtonTexts.clear();
- if (mSkin != nullptr)
- {
- if (theme != nullptr)
- theme->unload(mSkin);
- mSkin = nullptr;
- }
-}
-
-void WindowMenu::action(const ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- const std::map <std::string, ButtonInfo*>::iterator
- it = mButtonNames.find(eventId);
- if (it == mButtonNames.end())
- return;
-
- const ButtonInfo *const info = (*it).second;
- if (info == nullptr)
- return;
-
- inputManager.executeAction(info->key);
-}
-
-void WindowMenu::addButton(const char *const text,
- const std::string &description,
- int &restrict x,
- int &restrict h,
- const InputActionT key,
- const Visible visible)
-{
- Button *const btn = new Button(this, gettext(text), text, this);
- btn->setPosition(x, mPadding);
- btn->setDescription(description);
- btn->setTag(CAST_S32(key));
- add(btn);
- btn->setFocusable(false);
- x += btn->getWidth() + mSpacing;
- h = btn->getHeight() + 2 * mPadding;
- mButtons.push_back(btn);
- mButtonNames[text] = new ButtonInfo(btn, key, visible);
- if (key != InputAction::SHOW_WINDOWS)
- mButtonTexts.push_back(new ButtonText(description, key));
-}
-
-void WindowMenu::mousePressed(MouseEvent &event)
-{
- if (popupManager == nullptr)
- return;
-
- if (event.getButton() == MouseButton::RIGHT)
- {
- if (mSmallWindow)
- return;
-
- event.consume();
- Button *const btn = dynamic_cast<Button*>(event.getSource());
- if (btn == nullptr)
- return;
- if (popupMenu != nullptr)
- {
- popupMenu->showPopup(getX() + event.getX(),
- getY() + event.getY(), btn);
- }
- }
-}
-
-void WindowMenu::mouseMoved(MouseEvent &event)
-{
- mHaveMouse = true;
-
- if (textPopup == nullptr)
- return;
-
- if (event.getSource() == this)
- {
- textPopup->hide();
- return;
- }
-
- const Button *const btn = dynamic_cast<const Button *>(
- event.getSource());
-
- if (btn == nullptr)
- {
- textPopup->hide();
- return;
- }
-
- const int x = event.getX();
- const int y = event.getY();
- const InputActionT key = static_cast<InputActionT>(btn->getTag());
- const Rect &rect = mDimension;
- if (key != InputAction::NO_VALUE)
- {
- textPopup->show(x + rect.x, y + rect.y, btn->getDescription(),
- // TRANSLATORS: short key name
- strprintf(_("Key: %s"), inputManager.getKeyValueString(
- key).c_str()));
- }
- else
- {
- textPopup->show(x + rect.x, y + rect.y, btn->getDescription());
- }
-}
-
-void WindowMenu::mouseExited(MouseEvent& event A_UNUSED)
-{
- mHaveMouse = false;
- if (textPopup == nullptr)
- return;
-
- textPopup->hide();
-}
-
-void WindowMenu::showButton(const std::string &name,
- const Visible visible)
-{
- const ButtonInfo *const info = mButtonNames[name];
- if ((info == nullptr) || (info->button == nullptr))
- return;
-
- info->button->setVisible(visible);
- updateButtons();
- saveButtons();
-}
-
-void WindowMenu::updateButtons()
-{
- int x = mPadding;
- int h = 0;
- FOR_EACH (STD_VECTOR <Button*>::const_iterator, it, mButtons)
- safeRemove(*it);
- const int pad2 = 2 * mPadding;
- FOR_EACH (STD_VECTOR <Button*>::iterator, it, mButtons)
- {
- Button *const btn = *it;
- if (btn == nullptr)
- continue;
- if (btn->mVisible == Visible_true)
- {
- btn->setPosition(x, mPadding);
- add(btn);
- x += btn->getWidth() + mSpacing;
- h = btn->getHeight() + pad2;
- }
- }
- x += mPadding - mSpacing;
- if (mainGraphics != nullptr)
- setDimension(Rect(mainGraphics->mWidth - x, 0, x, h));
-}
-
-void WindowMenu::loadButtons()
-{
- if (!mSmallWindow)
- {
- if (config.getValue("windowmenu0", "").empty())
- {
- for (std::map <std::string, ButtonInfo*>::iterator
- it = mButtonNames.begin(),
- it_fend = mButtonNames.end(); it != it_fend; ++it)
- {
- const ButtonInfo *const info = (*it).second;
- if (info == nullptr ||
- info->button == nullptr ||
- info->visible == Visible_true)
- {
- continue;
- }
- info->button->setVisible(Visible_false);
- }
- updateButtons();
- return;
- }
-
- for (int f = 0; f < 30; f ++)
- {
- const std::string str = config.getValue(
- "windowmenu" + toString(f), "");
- if (str.empty() || str == "SET")
- continue;
- const ButtonInfo *const info = mButtonNames[str];
- if ((info == nullptr) || (info->button == nullptr))
- continue;
- info->button->setVisible(Visible_false);
- }
- }
- else
- {
- for (std::map <std::string, ButtonInfo*>::iterator
- it = mButtonNames.begin(),
- it_fend = mButtonNames.end(); it != it_fend; ++it)
- {
- const ButtonInfo *const info = (*it).second;
- if ((info == nullptr) || (info->button == nullptr))
- continue;
- Button *const button = info->button;
- const std::string &str = button->getActionEventId();
- button->setVisible(fromBool(
- str == "SET" || str == "WIN", Visible));
- }
- }
- updateButtons();
-}
-
-void WindowMenu::saveButtons() const
-{
- int i = 0;
- FOR_EACH (STD_VECTOR <Button*>::const_iterator, it, mButtons)
- {
- const Button *const btn = *it;
- if ((btn != nullptr) && btn->mVisible == Visible_false)
- {
- config.setValue("windowmenu" + toString(i),
- btn->getActionEventId());
- i ++;
- }
- }
- for (int f = i; f < 30; f ++)
- config.deleteKey("windowmenu" + toString(f));
-}
-
-void WindowMenu::drawChildren(Graphics *const graphics)
-{
- if (mHaveMouse ||
- mAutoHide == 0 ||
- (mAutoHide == 1 &&
- mainGraphics != nullptr &&
- (mSmallWindow || mainGraphics->mWidth > 800)))
- {
- Container::drawChildren(graphics);
- }
-}
-
-void WindowMenu::safeDrawChildren(Graphics *const graphics)
-{
- if (mHaveMouse ||
- mAutoHide == 0 ||
- (mAutoHide == 1 &&
- mainGraphics != nullptr &&
- (mSmallWindow || mainGraphics->mWidth > 800)))
- {
- Container::safeDrawChildren(graphics);
- }
-}
-
-void WindowMenu::optionChanged(const std::string &name)
-{
- if (name == "autohideButtons")
- mAutoHide = config.getIntValue("autohideButtons");
-}
-
-#ifdef USE_PROFILER
-void WindowMenu::logicChildren()
-{
- BLOCK_START("WindowMenu::logicChildren")
- BasicContainer::logicChildren();
- BLOCK_END("WindowMenu::logicChildren")
-}
-#endif // USE_PROFILER